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Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before
Posted on July 7, 2021September 7, 2022
by admin
Devices

Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before

Nvidia is the backbone of the Artificial Intelligence revolution.               Nvidia is the only firm providing vertically integrated artificial intelligence solutions for the datacenter, edge, robotics,...

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How the NVIDIA Vera Rubin Platform is Solving Agentic AI’s Scale-Up Problem

How the NVIDIA Vera Rubin Platform is Solving Agentic AI’s Scale-Up Problem

Greyhawkery Comics: Cultists #35

Greyhawkery Comics: Cultists #35

Accelerated X-Ray Analysis for Nanoscale Imaging (XANI) of Novel Materials

Accelerated X-Ray Analysis for Nanoscale Imaging (XANI) of Novel Materials

Transform Video Into Instantly Searchable, Actionable Intelligence with AI Agents and Skills 

Transform Video Into Instantly Searchable, Actionable Intelligence with AI Agents and Skills 

Relationships Between HEXAD Types
Posted on June 30, 2021January 17, 2022
by admin
All Devices

Relationships Between HEXAD Types

It’s been a while since I wrote about the HEXAD user types, but the world does not stand still and I keep seeing them turning up in academic papers – which is amazing, so…

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How the NVIDIA Vera Rubin Platform is Solving Agentic AI’s Scale-Up Problem

How the NVIDIA Vera Rubin Platform is Solving Agentic AI’s Scale-Up Problem

Greyhawkery Comics: Cultists #35

Greyhawkery Comics: Cultists #35

Accelerated X-Ray Analysis for Nanoscale Imaging (XANI) of Novel Materials

Accelerated X-Ray Analysis for Nanoscale Imaging (XANI) of Novel Materials

Transform Video Into Instantly Searchable, Actionable Intelligence with AI Agents and Skills 

Transform Video Into Instantly Searchable, Actionable Intelligence with AI Agents and Skills 

Ethereal GaryCon 2021
Posted on March 18, 2021July 6, 2022
by admin
Games

Ethereal GaryCon 2021

Howdy Greyhawk faithful! Just a quick post to remind that next week is Gary Con 2021. Unfortunately it’s virtual yet again due to the pandemic,...

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Take-Two CEO says the original Borderlands’ art style overhaul cost a year of dev time and $50 million: ‘Had we not done that, Borderlands wouldn’t have been a hit’

Take-Two CEO says the original Borderlands’ art style overhaul cost a year of dev time and $50 million: ‘Had we not done that, Borderlands wouldn’t have been a hit’

Steam week in review: metroidvanias are still coming thick and fast, but has the world moved on?

Steam week in review: metroidvanias are still coming thick and fast, but has the world moved on?

Nintendo 64 emulator just implemented rollback netcode for the entire library: ‘It was honestly not that hard’

Nintendo 64 emulator just implemented rollback netcode for the entire library: ‘It was honestly not that hard’

Terraria devs reveal the game’s average playtime on PC is over 100 hours as it passes 70 million copies sold

Terraria devs reveal the game’s average playtime on PC is over 100 hours as it passes 70 million copies sold

Greyhawk Deity Weapons
Posted on March 13, 2021July 6, 2022
by admin
Games

Greyhawk Deity Weapons

Hail Greyhawk Lords and Ladies! A while back I did a post where I made 3.5e stats for the demigod Earth Dragon that was first...

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Take-Two CEO says the original Borderlands’ art style overhaul cost a year of dev time and $50 million: ‘Had we not done that, Borderlands wouldn’t have been a hit’

Take-Two CEO says the original Borderlands’ art style overhaul cost a year of dev time and $50 million: ‘Had we not done that, Borderlands wouldn’t have been a hit’

Steam week in review: metroidvanias are still coming thick and fast, but has the world moved on?

Steam week in review: metroidvanias are still coming thick and fast, but has the world moved on?

Nintendo 64 emulator just implemented rollback netcode for the entire library: ‘It was honestly not that hard’

Nintendo 64 emulator just implemented rollback netcode for the entire library: ‘It was honestly not that hard’

Terraria devs reveal the game’s average playtime on PC is over 100 hours as it passes 70 million copies sold

Terraria devs reveal the game’s average playtime on PC is over 100 hours as it passes 70 million copies sold

The Engagement Channel Model
Posted on February 9, 2021October 15, 2021
by admin
All Devices

The Engagement Channel Model

In gamification, you will hear a lot about Flow. I myself have spoken about it many times. In games and gamification, we use it as a way to describe the moment that you get…

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How the NVIDIA Vera Rubin Platform is Solving Agentic AI’s Scale-Up Problem

How the NVIDIA Vera Rubin Platform is Solving Agentic AI’s Scale-Up Problem

Greyhawkery Comics: Cultists #35

Greyhawkery Comics: Cultists #35

Accelerated X-Ray Analysis for Nanoscale Imaging (XANI) of Novel Materials

Accelerated X-Ray Analysis for Nanoscale Imaging (XANI) of Novel Materials

Transform Video Into Instantly Searchable, Actionable Intelligence with AI Agents and Skills 

Transform Video Into Instantly Searchable, Actionable Intelligence with AI Agents and Skills 

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TOP

  • Take-Two CEO says the original Borderlands’ art style overhaul cost a year of dev time and $50 million: ‘Had we not done that, Borderlands wouldn’t have been a hit’
  • Steam week in review: metroidvanias are still coming thick and fast, but has the world moved on?
  • Nintendo 64 emulator just implemented rollback netcode for the entire library: ‘It was honestly not that hard’
  • Terraria devs reveal the game’s average playtime on PC is over 100 hours as it passes 70 million copies sold
  • Directive 8020’s new Turning Points system transforms it from a simple sci-fi survival horror into a compelling, gory puzzle

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