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The Metrics Behind Hyper-Casual Games (Industry Report)
Posted on August 11, 2021October 15, 2021
by admin
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The Metrics Behind Hyper-Casual Games (Industry Report)

We’ve been getting our research on, and looking into the metrics behind successful hyper-casual games. You can read our full findings here. But just in...

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Why Hard Gates Drive Churn and Rewarded Access Drives Retention

Why Gaming Publishers Are Leaving Money on the Table

808 – New Nintendo Movie Rumors, ZSNES Returns, and the Fall of Pokenational Geographic

808 – New Nintendo Movie Rumors, ZSNES Returns, and the Fall of Pokenational Geographic

How to Add Rewarded Ads Without Touching Your Core Game Loop

Understanding Player Motivations – And How to Harness Their Power
Posted on August 4, 2021October 15, 2021
by admin
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Understanding Player Motivations – And How to Harness Their Power

We all play games for different reasons. Indeed, as individuals our motivations to play games shift continuously. Whether we’re playing to pursue the respite of...

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Official PlayStation Podcast Episode 541: Legendary Run

Official PlayStation Podcast Episode 541: Legendary Run

Share of the Week: EA Sports FC 26

Share of the Week: EA Sports FC 26

Ghost of Yōtei Legends Raid: building the multiplayer mode’s endgame

Ghost of Yōtei Legends Raid: building the multiplayer mode’s endgame

Creating Saros: how performance tech and a bad commute brought Arjun Devraj to life

Creating Saros: how performance tech and a bad commute brought Arjun Devraj to life

Using a database in Overcast
Posted on July 29, 2021September 7, 2022
by admin
Review

Using a database in Overcast

In the third (and last) part of this series we are taking a look at using the JDBC API to access a database via SFS2X Extensions. While this approach takes a bit more coding compared to the DBManager API (which we have explored in part 2) it also provides more sophisticated features such as working […]

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Why Hard Gates Drive Churn and Rewarded Access Drives Retention

Why Gaming Publishers Are Leaving Money on the Table

808 – New Nintendo Movie Rumors, ZSNES Returns, and the Fall of Pokenational Geographic

808 – New Nintendo Movie Rumors, ZSNES Returns, and the Fall of Pokenational Geographic

How to Add Rewarded Ads Without Touching Your Core Game Loop

Getting Your Game Release Right – A Checklist
Posted on July 27, 2021October 15, 2021
by admin
All Review

Getting Your Game Release Right – A Checklist

Making a game is one thing. An impressive, creative and wonderful thing. But a game really comes to life when it is released to players....

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Why Hard Gates Drive Churn and Rewarded Access Drives Retention

Why Gaming Publishers Are Leaving Money on the Table

808 – New Nintendo Movie Rumors, ZSNES Returns, and the Fall of Pokenational Geographic

808 – New Nintendo Movie Rumors, ZSNES Returns, and the Fall of Pokenational Geographic

How to Add Rewarded Ads Without Touching Your Core Game Loop

How to Encourage More Snacking and Less Feasting
Posted on July 22, 2021October 15, 2021
by admin
All News

How to Encourage More Snacking and Less Feasting

In early 2021 some clever bods* at a university wrote a research paper about how individual game mechanics affect player attrition (i.e. how many players...

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Official PlayStation Podcast Episode 541: Legendary Run

Official PlayStation Podcast Episode 541: Legendary Run

Share of the Week: EA Sports FC 26

Share of the Week: EA Sports FC 26

Ghost of Yōtei Legends Raid: building the multiplayer mode’s endgame

Ghost of Yōtei Legends Raid: building the multiplayer mode’s endgame

Creating Saros: how performance tech and a bad commute brought Arjun Devraj to life

Creating Saros: how performance tech and a bad commute brought Arjun Devraj to life

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Theme: Narrative Lite By ThemeDevStudios. Powered by WordPress.