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Unity & Cocos Game Engines
Posted on December 7, 2021July 6, 2022
by admin
Devices Games

Unity & Cocos Game Engines

Interested in designing games? It can be incredibly rewarding (and lucrative), but it is also…

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Steam reviews set to show a player’s specs so it’s easier to know if you’ll share their experience or they misread the minimum

Steam reviews set to show a player’s specs so it’s easier to know if you’ll share their experience or they misread the minimum

All Genshin Impact 6.4 livestream codes

All Genshin Impact 6.4 livestream codes

Metal Gear Solid Master Collection Vol 1 got its final big update, if you want to bolt 61GB of 4K textures onto MGS3 and, thank God, finally switch the cancel and confirm buttons in MGS1

Metal Gear Solid Master Collection Vol 1 got its final big update, if you want to bolt 61GB of 4K textures onto MGS3 and, thank God, finally switch the cancel and confirm buttons in MGS1

‘Arc Raiders is almost like a social experiment’: Embark Studios’ CEO reveals a neurology professor encouraged him to submit the game for scientific testing to study player behaviour

‘Arc Raiders is almost like a social experiment’: Embark Studios’ CEO reveals a neurology professor encouraged him to submit the game for scientific testing to study player behaviour

The Cocos Game Engine & Monetization
Posted on November 8, 2021July 6, 2022
by admin
Devices

The Cocos Game Engine & Monetization

Created in 2008, Cocos2D is a widely used game engine for creating iOS and Android…

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Greyhawkery Comics: Cultists #27

Greyhawkery Comics: Cultists #27

Greyhawkery Comics: Under #27

Greyhawkery Comics: Under #27

R²D²: Scaling Multimodal Robot Learning with NVIDIA Isaac Lab

R²D²: Scaling Multimodal Robot Learning with NVIDIA Isaac Lab

Using Accelerated Computing to Live-Steer Scientific Experiments at Massive Research Facilities

Using Accelerated Computing to Live-Steer Scientific Experiments at Massive Research Facilities

Optimize Your Games In Unity – The Ultimate Guide
Posted on November 5, 2021July 6, 2022
by admin
Review

Optimize Your Games In Unity – The Ultimate Guide

When developing your game, one of the hardest things to do is optimization, no matter if you are creating a mobile, desktop or a console...

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798 – Switch 2 Breaks Records, YouTube Confirms Native App, and Goodbye Comcept

798 – Switch 2 Breaks Records, YouTube Confirms Native App, and Goodbye Comcept

797 – Virtual Boy Returns, Dispatch Censored, and GameCube Leaks

797 – Virtual Boy Returns, Dispatch Censored, and GameCube Leaks

796 – Devon Pritchard Speaks, Bowser to Hasbro, and Switch 2 Sales Roll On

796 – Devon Pritchard Speaks, Bowser to Hasbro, and Switch 2 Sales Roll On

795 – Fire Emblem on NSO, Nintendo Year in Review & ROM Hack Rampage

795 – Fire Emblem on NSO, Nintendo Year in Review & ROM Hack Rampage

The Unity Game Engine & Monetization
Posted on October 28, 2021September 7, 2022
by admin
News

The Unity Game Engine & Monetization

Whether you’re thinking about becoming a game designer or you already have experience and are considering your game engine options, Unity should be on your...

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(For Southeast Asia) MARVEL Tōkon: Fighting Souls arrives on PS5 & PC August 6

(For Southeast Asia) MARVEL Tōkon: Fighting Souls arrives on PS5 & PC August 6

State of Play February 2026: all announcements, trailers 

State of Play February 2026: all announcements, trailers 

007 First Light: new story trailer debuts at State of Play

Metal Gear Solid: Master Collection Vol.2 launches Aug 27, 2026 on PS5

Metal Gear Solid: Master Collection Vol.2 launches Aug 27, 2026 on PS5

Load Balancing SmartFoxServer 2X with HAProxy
Posted on October 20, 2021July 6, 2022
by admin
Devices

Load Balancing SmartFoxServer 2X with HAProxy

In this article we are going to explore several ways to use the open source HAProxy load balancer in conjunction with SFS2X, to increase the scalability and availability of a multiplayer project. We are going to show different configurations for TCP and Websocket connections and several ways to setup the system for common use cases. […]

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Greyhawkery Comics: Cultists #27

Greyhawkery Comics: Cultists #27

Greyhawkery Comics: Under #27

Greyhawkery Comics: Under #27

R²D²: Scaling Multimodal Robot Learning with NVIDIA Isaac Lab

R²D²: Scaling Multimodal Robot Learning with NVIDIA Isaac Lab

Using Accelerated Computing to Live-Steer Scientific Experiments at Massive Research Facilities

Using Accelerated Computing to Live-Steer Scientific Experiments at Massive Research Facilities

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TOP

  • Steam reviews set to show a player’s specs so it’s easier to know if you’ll share their experience or they misread the minimum
  • All Genshin Impact 6.4 livestream codes
  • Metal Gear Solid Master Collection Vol 1 got its final big update, if you want to bolt 61GB of 4K textures onto MGS3 and, thank God, finally switch the cancel and confirm buttons in MGS1
  • ‘Arc Raiders is almost like a social experiment’: Embark Studios’ CEO reveals a neurology professor encouraged him to submit the game for scientific testing to study player behaviour
  • Haptic click sceptics take heed, the Logitech Superstrike has already got a Guinness World Record

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Theme: Narrative Lite By ThemeDevStudios. Powered by WordPress.