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Using a database in Overcast
Posted on July 29, 2021September 7, 2022
by admin
Review

Using a database in Overcast

In the third (and last) part of this series we are taking a look at using the JDBC API to access a database via SFS2X Extensions. While this approach takes a bit more coding compared to the DBManager API (which we have explored in part 2) it also provides more sophisticated features such as working […]

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795 – Fire Emblem on NSO, Nintendo Year in Review & ROM Hack Rampage

795 – Fire Emblem on NSO, Nintendo Year in Review & ROM Hack Rampage

794 – Dragon Quest VII Demo Drops & Devon Pritchard Named New NOA President

794 – Dragon Quest VII Demo Drops & Devon Pritchard Named New NOA President

SFS2X price update, starting Feb 2nd, 2026

793 – 3DS Price Surge, BOTW in VR & the Ubisoft Hack Payout

793 – 3DS Price Surge, BOTW in VR & the Ubisoft Hack Payout

Getting Your Game Release Right – A Checklist
Posted on July 27, 2021October 15, 2021
by admin
All Review

Getting Your Game Release Right – A Checklist

Making a game is one thing. An impressive, creative and wonderful thing. But a game really comes to life when it is released to players....

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795 – Fire Emblem on NSO, Nintendo Year in Review & ROM Hack Rampage

795 – Fire Emblem on NSO, Nintendo Year in Review & ROM Hack Rampage

794 – Dragon Quest VII Demo Drops & Devon Pritchard Named New NOA President

794 – Dragon Quest VII Demo Drops & Devon Pritchard Named New NOA President

SFS2X price update, starting Feb 2nd, 2026

793 – 3DS Price Surge, BOTW in VR & the Ubisoft Hack Payout

793 – 3DS Price Surge, BOTW in VR & the Ubisoft Hack Payout

How to Encourage More Snacking and Less Feasting
Posted on July 22, 2021October 15, 2021
by admin
All News

How to Encourage More Snacking and Less Feasting

In early 2021 some clever bods* at a university wrote a research paper about how individual game mechanics affect player attrition (i.e. how many players...

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Fatal Frame II: Crimson Butterfly Remake devs talk classic terror and new mechanics 

Fatal Frame II: Crimson Butterfly Remake devs talk classic terror and new mechanics 

Mechborn – A Fresh Roguelike Deckbuilder from the Heart of Brazil

Mechborn – A Fresh Roguelike Deckbuilder from the Heart of Brazil

“Largest Infrastructure Buildout In Human History”: Jensen Huang on AI’s “Five-Layer Cake” at Davos

“Largest Infrastructure Buildout In Human History”: Jensen Huang on AI’s “Five-Layer Cake” at Davos

(For Southeast Asia) Marathon releases March 6, new Limited Edition DualSense controller revealed

(For Southeast Asia) Marathon releases March 6, new Limited Edition DualSense controller revealed

Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before
Posted on July 7, 2021September 7, 2022
by admin
Devices

Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before

Nvidia is the backbone of the Artificial Intelligence revolution.               Nvidia is the only firm providing vertically integrated artificial intelligence solutions for the datacenter, edge, robotics,...

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Streamlining CUB with a Single-Call API

Streamlining CUB with a Single-Call API

Greyhawkery Comics: Under #24

Greyhawkery Comics: Under #24

How to Train an AI Agent for Command-Line Tasks with Synthetic Data and Reinforcement Learning

How to Train an AI Agent for Command-Line Tasks with Synthetic Data and Reinforcement Learning

How to Write High-Performance Matrix Multiply in NVIDIA CUDA Tile

How to Write High-Performance Matrix Multiply in NVIDIA CUDA Tile

Relationships Between HEXAD Types
Posted on June 30, 2021January 17, 2022
by admin
All Devices

Relationships Between HEXAD Types

It’s been a while since I wrote about the HEXAD user types, but the world does not stand still and I keep seeing them turning up in academic papers – which is amazing, so…

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Streamlining CUB with a Single-Call API

Streamlining CUB with a Single-Call API

Greyhawkery Comics: Under #24

Greyhawkery Comics: Under #24

How to Train an AI Agent for Command-Line Tasks with Synthetic Data and Reinforcement Learning

How to Train an AI Agent for Command-Line Tasks with Synthetic Data and Reinforcement Learning

How to Write High-Performance Matrix Multiply in NVIDIA CUDA Tile

How to Write High-Performance Matrix Multiply in NVIDIA CUDA Tile

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