Monster Hunter Wilds is getting a permanent price cut less than 18 months after launch

18 months after release, Capcom is slashing the price on Monster Hunter Wilds and discontinuing three of its bundles in favour of… three different bundles. Okay, cool.

The change is coming in starting from August 3 or August 4, depending on where you are in the world. For the bundles, it seems like a little bit of shuffling and consolidation is happening. Its Deluxe Edition, Premium Deluxe Edition, and Cosmetic DLC Pass are being retired in favour of the following:

Gold Edition: Base game plus the below Cosmetic DLC CollectionCosmetic DLC Collection: Has everything from the first four DLC packs, Festival Accord DLC, Deluxe Pack, and the below Extra Cosmetics DLC PackExtras Cosmetic DLC Pack: Includes “select paid cosmetic DLC only previously available as standalone products.”

It’s all a tad confusing—probably thanks to the fact there are almost 200 extra items you can fork out money for, according to the Steam DLC page for the game—but it mostly seems like Capcom is trying to stuff all the microtransactions into a bigger bundle, since the Premium Deluxe Edition currently only offers everything from the first two packs.

The more interesting thing here, though, is what comes at the end of Capcom’s announcement. “In addition, the Monster Hunter Wilds base game will receive a permanent MSRP reduction starting August 4, 2026.”

There’s not even a hint to how much Capcom will skim off the current price, which stands at a whopping $70. Its price point has been a bit of a point of contention since its release—you can scoop up both Monster Hunter: World and Monster Hunter Rise for less than one copy of Wilds, and some will argue that the former two are far more enjoyable games than the latter.

We do have another Capcom game as a loose frame of reference, though. Dragon’s Dogma 2 recently underwent a permanent price cut—going from $70 to $40—though the game’s been out almost an entire year longer than Wilds, so I’d imagine something a little less severe. Perhaps in the $50 to $60 range, I’d wager.

Either way, this feels like a net positive all around. I’m not a fan of endless, silly microtransactions, but neatening them up into a bigger bundle feels like a safe play. And a permanent price cut seems like a sensible choice for a game that, despite huge launch concurrents, never really found its footing and has ultimately settled into the realm of distinct averageness.

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