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Using a database in Overcast
Posted on July 29, 2021September 7, 2022
by admin
Review

Using a database in Overcast

In the third (and last) part of this series we are taking a look at using the JDBC API to access a database via SFS2X Extensions. While this approach takes a bit more coding compared to the DBManager API (which we have explored in part 2) it also provides more sophisticated features such as working […]

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How AI Startups Can Monetize Free Users Without Hurting Growth

How AI Startups Can Monetize Free Users Without Hurting Growth

812 – Mega Nintendo Direct Breakdown, Ocarina of Time Remake, and Kingdom Hearts IV

812 – Mega Nintendo Direct Breakdown, Ocarina of Time Remake, and Kingdom Hearts IV

The Hidden Cost of Pre-Roll Ads: Why Rewarded Video Wins on Engagement and Retention

The Hidden Cost of Pre-Roll Ads: Why Rewarded Video Wins on Engagement and Retention

811 – Japan Trip Adventures, StreetPass Finds, and 3DS Classics

811 – Japan Trip Adventures, StreetPass Finds, and 3DS Classics

Getting Your Game Release Right – A Checklist
Posted on July 27, 2021October 15, 2021
by admin
All Review

Getting Your Game Release Right – A Checklist

Making a game is one thing. An impressive, creative and wonderful thing. But a game really comes to life when it is released to players....

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How AI Startups Can Monetize Free Users Without Hurting Growth

How AI Startups Can Monetize Free Users Without Hurting Growth

812 – Mega Nintendo Direct Breakdown, Ocarina of Time Remake, and Kingdom Hearts IV

812 – Mega Nintendo Direct Breakdown, Ocarina of Time Remake, and Kingdom Hearts IV

The Hidden Cost of Pre-Roll Ads: Why Rewarded Video Wins on Engagement and Retention

The Hidden Cost of Pre-Roll Ads: Why Rewarded Video Wins on Engagement and Retention

811 – Japan Trip Adventures, StreetPass Finds, and 3DS Classics

811 – Japan Trip Adventures, StreetPass Finds, and 3DS Classics

How to Encourage More Snacking and Less Feasting
Posted on July 22, 2021October 15, 2021
by admin
All News

How to Encourage More Snacking and Less Feasting

In early 2021 some clever bods* at a university wrote a research paper about how individual game mechanics affect player attrition (i.e. how many players...

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HPE AI Factory With NVIDIA Expands for the Era of Agents

HPE AI Factory With NVIDIA Expands for the Era of Agents

Fastest, Largest, Strongest: NVIDIA Blackwell Sweeps MLPerf Training 6.0

Fastest, Largest, Strongest: NVIDIA Blackwell Sweeps MLPerf Training 6.0

The Planet Crafter launches on PS5 July 21

The Planet Crafter launches on PS5 July 21

Assassin’s Creed Shadows’ final update features Animus-bending endgame content Domains

Assassin’s Creed Shadows’ final update features Animus-bending endgame content Domains

Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before
Posted on July 7, 2021September 7, 2022
by admin
Devices

Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before

Nvidia is the backbone of the Artificial Intelligence revolution.               Nvidia is the only firm providing vertically integrated artificial intelligence solutions for the datacenter, edge, robotics,...

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Build On-Device AI Companions with the NVIDIA ACE Game Agent SDK and Unreal Engine 5 Plugins

Build On-Device AI Companions with the NVIDIA ACE Game Agent SDK and Unreal Engine 5 Plugins

How to Optimize Transformer-Based Models for Low-Precision Training

How to Optimize Transformer-Based Models for Low-Precision Training

NVIDIA Blackwell Tops MLPerf Training 6.0 with Industry-Leading Scale and Performance

NVIDIA Blackwell Tops MLPerf Training 6.0 with Industry-Leading Scale and Performance

Fine-Tuning Biological Foundation Models with LoRA Using NVIDIA BioNeMo Recipes

Fine-Tuning Biological Foundation Models with LoRA Using NVIDIA BioNeMo Recipes

Relationships Between HEXAD Types
Posted on June 30, 2021January 17, 2022
by admin
All Devices

Relationships Between HEXAD Types

It’s been a while since I wrote about the HEXAD user types, but the world does not stand still and I keep seeing them turning up in academic papers – which is amazing, so…

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Build On-Device AI Companions with the NVIDIA ACE Game Agent SDK and Unreal Engine 5 Plugins

Build On-Device AI Companions with the NVIDIA ACE Game Agent SDK and Unreal Engine 5 Plugins

How to Optimize Transformer-Based Models for Low-Precision Training

How to Optimize Transformer-Based Models for Low-Precision Training

NVIDIA Blackwell Tops MLPerf Training 6.0 with Industry-Leading Scale and Performance

NVIDIA Blackwell Tops MLPerf Training 6.0 with Industry-Leading Scale and Performance

Fine-Tuning Biological Foundation Models with LoRA Using NVIDIA BioNeMo Recipes

Fine-Tuning Biological Foundation Models with LoRA Using NVIDIA BioNeMo Recipes

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