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Unity & Cocos Game Engines
Posted on December 7, 2021July 6, 2022
by admin
Devices Games

Unity & Cocos Game Engines

Interested in designing games? It can be incredibly rewarding (and lucrative), but it is also…

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After playing the new remake of Tomb Raider, I’m convinced you can’t actually remake Tomb Raider

After playing the new remake of Tomb Raider, I’m convinced you can’t actually remake Tomb Raider

Why do mech games rarely let you leave the cockpit? Brigador Killers devs joke that the feature ‘added five years of development time’

Why do mech games rarely let you leave the cockpit? Brigador Killers devs joke that the feature ‘added five years of development time’

I watched the new Halo remake gameplay, then replayed the original to nitpick the differences

I watched the new Halo remake gameplay, then replayed the original to nitpick the differences

Time to get a little sadder about Destiny 2: TWIDs are coming to an end

Time to get a little sadder about Destiny 2: TWIDs are coming to an end

The Cocos Game Engine & Monetization
Posted on November 8, 2021July 6, 2022
by admin
Devices

The Cocos Game Engine & Monetization

Created in 2008, Cocos2D is a widely used game engine for creating iOS and Android…

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One-Click Multi-Tenant Security with  NVIDIA Quantum InfiniBand

One-Click Multi-Tenant Security with  NVIDIA Quantum InfiniBand

Run DiffusionGemma on NVIDIA for Developer-Ready, High-Throughput Text Generation

Run DiffusionGemma on NVIDIA for Developer-Ready, High-Throughput Text Generation

Greyhawkery Comics: Cultists #39

Greyhawkery Comics: Cultists #39

Designing Production-Ready Battery Energy Storage Systems for AI Factories

Designing Production-Ready Battery Energy Storage Systems for AI Factories

Optimize Your Games In Unity – The Ultimate Guide
Posted on November 5, 2021July 6, 2022
by admin
Review

Optimize Your Games In Unity – The Ultimate Guide

When developing your game, one of the hardest things to do is optimization, no matter if you are creating a mobile, desktop or a console...

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The Hidden Cost of Pre-Roll Ads: Why Rewarded Video Wins on Engagement and Retention

The Hidden Cost of Pre-Roll Ads: Why Rewarded Video Wins on Engagement and Retention

811 – Japan Trip Adventures, StreetPass Finds, and 3DS Classics

811 – Japan Trip Adventures, StreetPass Finds, and 3DS Classics

From Prompt to Production: How Developers Now Add AppLixir Rewarded Ads in Minutes

Design-First Monetization: Integrating Video Rewards into Modern SaaS UI/UX

The Unity Game Engine & Monetization
Posted on October 28, 2021September 7, 2022
by admin
News

The Unity Game Engine & Monetization

Whether you’re thinking about becoming a game designer or you already have experience and are considering your game engine options, Unity should be on your...

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Tomb Raider: Legacy of Atlantis hands-on report

Tomb Raider: Legacy of Atlantis hands-on report

Save Big and Play Bigger: GeForce NOW Summer Sale Brings Major Membership Savings

Save Big and Play Bigger: GeForce NOW Summer Sale Brings Major Membership Savings

For Robotaxis, Safety Must Be Built In, Not Bolted On

For Robotaxis, Safety Must Be Built In, Not Bolted On

NVIDIA Accelerates Google DeepMind’s DiffusionGemma for Local AI

NVIDIA Accelerates Google DeepMind’s DiffusionGemma for Local AI

Load Balancing SmartFoxServer 2X with HAProxy
Posted on October 20, 2021July 6, 2022
by admin
Devices

Load Balancing SmartFoxServer 2X with HAProxy

In this article we are going to explore several ways to use the open source HAProxy load balancer in conjunction with SFS2X, to increase the scalability and availability of a multiplayer project. We are going to show different configurations for TCP and Websocket connections and several ways to setup the system for common use cases. […]

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One-Click Multi-Tenant Security with  NVIDIA Quantum InfiniBand

One-Click Multi-Tenant Security with  NVIDIA Quantum InfiniBand

Run DiffusionGemma on NVIDIA for Developer-Ready, High-Throughput Text Generation

Run DiffusionGemma on NVIDIA for Developer-Ready, High-Throughput Text Generation

Greyhawkery Comics: Cultists #39

Greyhawkery Comics: Cultists #39

Designing Production-Ready Battery Energy Storage Systems for AI Factories

Designing Production-Ready Battery Energy Storage Systems for AI Factories

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TOP

  • After playing the new remake of Tomb Raider, I’m convinced you can’t actually remake Tomb Raider
  • Why do mech games rarely let you leave the cockpit? Brigador Killers devs joke that the feature ‘added five years of development time’
  • I watched the new Halo remake gameplay, then replayed the original to nitpick the differences
  • Time to get a little sadder about Destiny 2: TWIDs are coming to an end
  • Pokémon Go data was used to help train AI systems being developed for military drones

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