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Using a database in Overcast
Posted on July 29, 2021September 7, 2022
by admin
Review

Using a database in Overcast

In the third (and last) part of this series we are taking a look at using the JDBC API to access a database via SFS2X Extensions. While this approach takes a bit more coding compared to the DBManager API (which we have explored in part 2) it also provides more sophisticated features such as working […]

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798 – Switch 2 Breaks Records, YouTube Confirms Native App, and Goodbye Comcept

798 – Switch 2 Breaks Records, YouTube Confirms Native App, and Goodbye Comcept

797 – Virtual Boy Returns, Dispatch Censored, and GameCube Leaks

797 – Virtual Boy Returns, Dispatch Censored, and GameCube Leaks

796 – Devon Pritchard Speaks, Bowser to Hasbro, and Switch 2 Sales Roll On

796 – Devon Pritchard Speaks, Bowser to Hasbro, and Switch 2 Sales Roll On

795 – Fire Emblem on NSO, Nintendo Year in Review & ROM Hack Rampage

795 – Fire Emblem on NSO, Nintendo Year in Review & ROM Hack Rampage

Getting Your Game Release Right – A Checklist
Posted on July 27, 2021October 15, 2021
by admin
All Review

Getting Your Game Release Right – A Checklist

Making a game is one thing. An impressive, creative and wonderful thing. But a game really comes to life when it is released to players....

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798 – Switch 2 Breaks Records, YouTube Confirms Native App, and Goodbye Comcept

798 – Switch 2 Breaks Records, YouTube Confirms Native App, and Goodbye Comcept

797 – Virtual Boy Returns, Dispatch Censored, and GameCube Leaks

797 – Virtual Boy Returns, Dispatch Censored, and GameCube Leaks

796 – Devon Pritchard Speaks, Bowser to Hasbro, and Switch 2 Sales Roll On

796 – Devon Pritchard Speaks, Bowser to Hasbro, and Switch 2 Sales Roll On

795 – Fire Emblem on NSO, Nintendo Year in Review & ROM Hack Rampage

795 – Fire Emblem on NSO, Nintendo Year in Review & ROM Hack Rampage

How to Encourage More Snacking and Less Feasting
Posted on July 22, 2021October 15, 2021
by admin
All News

How to Encourage More Snacking and Less Feasting

In early 2021 some clever bods* at a university wrote a research paper about how individual game mechanics affect player attrition (i.e. how many players...

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JetPack 6.2.2 for Jetson Orin

Official PlayStation Podcast Episode 533: John Carpentry 101

Official PlayStation Podcast Episode 533: John Carpentry 101

Share of the Week: Rustic

Share of the Week: Rustic

Honkai: Star Rail Version 4.0 No Aha at Full Moon will go live on February 13

Honkai: Star Rail Version 4.0 No Aha at Full Moon will go live on February 13

Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before
Posted on July 7, 2021September 7, 2022
by admin
Devices

Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before

Nvidia is the backbone of the Artificial Intelligence revolution.               Nvidia is the only firm providing vertically integrated artificial intelligence solutions for the datacenter, edge, robotics,...

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3 Ways NVFP4 Accelerates AI Training and Inference

3 Ways NVFP4 Accelerates AI Training and Inference

How to Build License-Compliant Synthetic Data Pipelines for AI Model Distillation

How to Build License-Compliant Synthetic Data Pipelines for AI Model Distillation

How Painkiller RTX Uses Generative AI to Modernize Game Assets at Scale

How Painkiller RTX Uses Generative AI to Modernize Game Assets at Scale

Build with Kimi K2.5 Multimodal VLM Using NVIDIA GPU-Accelerated Endpoints 

Build with Kimi K2.5 Multimodal VLM Using NVIDIA GPU-Accelerated Endpoints 

Relationships Between HEXAD Types
Posted on June 30, 2021January 17, 2022
by admin
All Devices

Relationships Between HEXAD Types

It’s been a while since I wrote about the HEXAD user types, but the world does not stand still and I keep seeing them turning up in academic papers – which is amazing, so…

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3 Ways NVFP4 Accelerates AI Training and Inference

3 Ways NVFP4 Accelerates AI Training and Inference

How to Build License-Compliant Synthetic Data Pipelines for AI Model Distillation

How to Build License-Compliant Synthetic Data Pipelines for AI Model Distillation

How Painkiller RTX Uses Generative AI to Modernize Game Assets at Scale

How Painkiller RTX Uses Generative AI to Modernize Game Assets at Scale

Build with Kimi K2.5 Multimodal VLM Using NVIDIA GPU-Accelerated Endpoints 

Build with Kimi K2.5 Multimodal VLM Using NVIDIA GPU-Accelerated Endpoints 

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TOP

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  • Fallout was a ‘B-tier product’ that lost both the licenses it was banking on and had its lead dev joking, ‘In a week, we’re going to be asking whether people want fries with their meal,’ but now he thinks those trials ‘turned out to be positives’
  • 798 – Switch 2 Breaks Records, YouTube Confirms Native App, and Goodbye Comcept

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