We all play games for different reasons. Indeed, as individuals our motivations to play games shift continuously. Whether we’re playing to pursue the respite of...
Getting Your Game Release Right – A Checklist
Making a game is one thing. An impressive, creative and wonderful thing. But a game really comes to life when it is released to players....
How to Encourage More Snacking and Less Feasting
In early 2021 some clever bods* at a university wrote a research paper about how individual game mechanics affect player attrition (i.e. how many players...
Relationships Between HEXAD Types
It’s been a while since I wrote about the HEXAD user types, but the world does not stand still and I keep seeing them turning up in academic papers – which is amazing, so…
The Engagement Channel Model
In gamification, you will hear a lot about Flow. I myself have spoken about it many times. In games and gamification, we use it as a way to describe the moment that you get…