Big Walk has sold 1 million copies since launching a week ago, its publisher has announced. That’s a huge figure for Australian studio House House, whose previous breakthrough hit Untitled Goose Game took three months to reach that milestone.
It’s also pretty huge when you consider that Big Walk is currently a monthly “free” PlayStation Plus game, meaning a lot of people on that platform won’t need to buy a copy. Big Walk is also available on Nintendo Switch 2.
How does Big Walk’s success compare to other breakthrough indies of 2026? Meccha Chameleon sold a million copies in four days and is a PC exclusive. Mewgenics sold a million copies in eight days, and is also a PC exclusive. It took 11 days for Mina the Hollower to sell 500,000 copies across all major platforms.
So it’s pretty big, but not as big as something as obscenely big as Meccha Chameleon.
I’m not shocked that it’s sold so well—reviews have been unanimously positive—but it’s a sign of the times that a co-op-only game with no matchmaking has done as well as it has. Big Walk may not be friendslop, but it arrives at a time when free-ranging co-operative games are very much the rage.
“Big Walk is so chill that little disasters… are just kinda funny,” Chris Livingston wrote last week. “It’s a beautiful, peaceful world, there are no scares or monsters, and no death or fail state.” Its 25% launch discount is still valid on Steam.
