One lone legend waiting for GTA 6 to launch has decided to make the game from scratch themselves: ‘The goal: beat the real GTA 6 to launch’

If you were waiting for GTA 6 to drop when it should have done on May 26 (well, on console at least), you were probably more than a little perturbed by its delay to *checks watch* no time soon, i.e. November. That’s to allow Rockstar to “finish the game with the level of polish you have come to expect and deserve.” Frustrating, but fair enough, we can wait.

But if you aren’t content waiting, what’s to do? ‘Nothing at all’ is what probably comes to most people’s minds. But not Ziwen’s. No, that would be far too simple for the AI start-up entrepreneur, who has decided to “beat the real GTA 6 to launch” (via X user Fashion Ruined My Life).

“Day 1 of building GTA 6. Still feels fake typing that out. Upgraded to Claude Max 20x just for this… No studio, no publisher. Just whoever shows up… The goal: beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway. If you can model, code, build levels, or write music and lore, come join. Looking for a couple contributors to cook this.”

This is it; this is what the brave new world of AI and vibe coding has brought us. The sheer brass, the gall, the bravery to stand up and say, ‘I will make GTA 6, and I’ll do it before November.’ I love it. I hate that I love it, but I do.

I won’t spoil the whole journey, which is of course still ongoing, but just to give some teasers for Ziwen’s project:

Day 2 of building my GTA 6 agent in the loop.It’s working better than yesterday, genuinely. But two things are bugging me. The Godot version still looks cheap, or might be because half of it isn’t finished. The agent built downtown LA skyscrapers, which is a problem,… https://t.co/M49nMSoYvN pic.twitter.com/TBvAOab7DDJune 11, 2026

After progressing from day one’s Tic-Tac-on-a-field, day two takes a Roblox-esque character to a Roblox-esque world with jittery floors.

Day 4 of building GTA 6 with a loop of AI agents.Today’s drop:- Shipped the first version of the collapsion system- The game’s got an intro video now- Reworked the movement. – Controls like a real person now, not a placeholder.- Wasted screen is in.next up: Buying real… https://t.co/utcg2Ks3Ni pic.twitter.com/dA3KxMGqI2June 14, 2026

Day four involves a cinematic with alligators falling from the sky. And gameplay of a character doing his best impression of Edward Cullen in daylight.

Day 6 of building GTA 6 with a loop of AI agents.Today’s drop: – intro cinematic- a real main menu (start game actually works)- loading screen- the whole front-end wired end to end.So the look is done. Menu → load → you’re in. it boots like a real AAA game.We’ve been… https://t.co/Ng2kSZhVeI pic.twitter.com/nP1QTljojKJune 15, 2026

Day six—the latest update as of the time of writing—is more of the same, but there’s a “real main menu”, a loading screen, and the “whole front-end wired end to end.”

Things are already at a point where they’re requiring development to get a little more serious, though:

“We’ve been building in Godot the whole way, it’s starting to show its limits on the AAA stuff. So this week I’m going to go test Unity to see if we can get the actual game into AAA stuff as well. For a game built by a loop of agents, the only question that matters is which one they can read, edit, and push on their own. Godot’s good at that. Unity might be better, with way more assets off the market. I’m going to find out… I’ll report back which engine they build faster in.”

Godspeed, Unity. May the AI agents treat you well.

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