Subnautica 2 now has a firm early access launch date, and it’s really soon

Subnautica 2 will launch into early access on May 14, a new trailer confirms. If you’re surprised I don’t blame you: the sequel has been subject to endless controversy, with studio Unknown Worlds and publisher Krafton at loggerheads about when and how it should be released.

It’s a long story at this stage, but the short of it: Subnautica 2 was initially meant to release in the second half of 2025. But in July Krafton gutted Unknown Worlds’ leadership, including CEO Ted Gill, and then delayed the early access release into 2026 amid many and varied public accusations.

The most relevant of those accusations, to us at least, is that Krafton didn’t think the game was ready for early access; it wanted more content. The publisher also claimed that had Subnautica 2 released in 2025 as planned, it would have caused “irreversible harm to the entire franchise”. That claim was later mysteriously dropped.

Those are the key points—it’s a tangled ‘n’ murky affair—but Gill was eventually reinstated as CEO in March at the command of a court, and a May release was set. But even that theoretically positive development was fraught with tension: Unknown Worlds wasn’t happy with the Krafton-made release date announcement.

None of which instills much confidence in the early access aquatic survival sim that’ll hit Steam on May 14. It’ll be interesting to see whether Krafton was on to something when it hoped to delay the launch. Or perhaps Unknown Worlds will be vindicated? We’ll find out in a matter of weeks.

There’s a lot resting on it: Subnautica 2 is currently the most wishlisted game on Steam.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Leave a Reply

Your email address will not be published.

Previous post Subnautica 2 devs say it’s ‘an exploration game first,’ expanding on the first game’s ‘masterclass’ in designing player-driven discovery
Next post I just watched someone try to explain Deadlock to Joe Rogan for 6 minutes, and surprisingly, they kinda nailed it