Marvel Snap’s Latest Patch Eases Up on Cost Manipulation Mechanics With Mobius & Wave Changes

Cost manipulation is a powerful tool in competitive card games, and Marvel Snap is no different. For months, Wave dominated the meta in Marvel Snap by setting all cards costs to four, often preventing unsuspecting players from doing anything meaningful on turn six. However, that all changed with the release of Mobius M. Mobius.

Now, we had a card that prevented your own costs from increasing, while also preventing your opponent’s costs from decreasing. While this ultimately helped to provide an answer to Wave, it also completely shut out other deck archetypes like Zabu and Mr. Negative, which isn’t great for the meta either. Second Dinner has now pushed out another huge patch to address these issues, and to make cost manipulation a little less polarizing.

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