It looks pretty good. The environments range from fiery hellscapes through to resplendent green forests through to the obligatory ice area. We all know by now that a Soulslike can look the part and still not be very good, which is kind of what happened with the first Lords of the Fallen game. It’s all about how it feels, and how those environments come together.
Tyler had a hands-off session earlier in the year, so while he’s seen more of the game than us, the question of how it plays is still an open one. Based on what the trailer shows, it’s promising: there’s a flash-looking quick dodge, seemingly a jump button, and in addition to polearms, swords and giant hammers, also a fire-spouting staff. The baddies are big and ugly and full of telegraphed attacks. It is unmistakably Soulslike. Not a particularly original-looking take, but whoever decided on the Iron Maiden backing track deserves a raise.
During the aforementioned hands-off session, Tyler was most impressed by Lords of the Fallen’s graphics. “Lords of the Fallen was built in Unreal Engine 5, and it’s the first game I’ve seen that genuinely looks like one of the tech demos Epic’s been showing off,” he wrote. He also learned about the vast interconnected “semi open world” and a child mage who unleashes “horrific crowd control”.
Pre-orders are now live on Steam, if you’re of a pre-ordering persuasion, and come with some exclusive “armour tincts” as well as free in-game XP, HP and MP items.