I’ve put together a chunky list of 101 DND story hooks and quest ideas you can use in your fantasy tabletop RPG campaign. Feel free to browse the rest of the site for even more great tabletop ideas.

101 DND Story Hooks and Quest Ideas

  1. According To The Prophecy – Players come across a prophecy about a long lost cow named Belch. Could this be the same cow that players noticed two adventures ago? The cow is special because it was destined to be slain by the great and powerful Red Dragon. Players must discover the truth behind the prophecy. (It was all a joke by a Bard named Tongo…)
  2. One Dungeon Too Far – A long, lost map of a dungeon recently fell into the party’s hands. The map was to a dungeon they cleared years ago, but they didn’t retrieve all of the loot. It’s time to go back and get it. Worth XP if players can retrieve the treasure and avoid a fatal adventure.
  3. The Thief Chief – A bandit leader is organizing a group of thugs to collect on a debt owed to him by the local merchant. The chief is recruiting from all of the local guilds as well, which is sure to cause tension. PC’s will have to decide whether to eliminate the thief chief or join his gang.  
  4. The Secret Society – A recently appointed member of the government has uncovered the town’s secret society, The Mountain Masons. He has revealed the society to the public and has begged PC’s to infiltrate their meetings on behalf of the local government.  
  5. The Talented Hobo – The only other person recruiting for the thief chief, is the town’s disreputable crime lord. He is hiring only the best of the best, which means PC’s will have to fight off the rest of the local guilds.  
  6. The Broken Road – A new road just opened, connecting the community with a nearby town. The problem is the road has been poorly built and needs to be repaired. If the road isn’t fixed, the town will be isolated.
  7. The Rotten Corpse – The local graveyard has been desecrated. The local priest believes the bodies have been dug up and used to create zombies and skeletons to fight in a nearby gladiatorial contest.
  8. The Quest For The Dragon Egg – A dragon is known to have hidden an egg in a small cave near town, as part of a riddle to find the genuine item. PC’s must go on a quest to find the egg and figure out the riddle in order to claim the genuine item.
  9. The Troll’s Cave – A nearby cave is home to a clan of trolls. They are willing to trade stolen goods for food, but don’t want to deal with the PC’s themselves. They want PC’s to deliver the food as part of an ongoing job.
  10. The Poisoning – A guildmaster has been killed and there is a high bounty on her killers.
  11. The Well – A local well has become tainted with poison. Some say the well has been cursed, while others say the water is safe if boiled. The problem is some of the townspeople have fallen ill, even after boiling their water. The players must find the source of the poison and present their findings to the town meeting.  
  12. The Unhappy Artist – An artist has been commissioned to build a statue as part of the town’s centennial celebrations. Unfortunately, the townspeople won’t pay him in advance, so he is looking for any other work to pay the bills. He will travel anywhere his skills are needed, provided the PCs pay him when they return with the money.  
  13. The Hungry Bandit – A bandit chief has been given a local charter from the king, giving his band an official position in the community. Unfortunately, tensions between this bandit chief and the local law enforcement are high, so the king has sent a representative to smooth things over. One of the tasks he needs help with is delivering food to the bandit camp. The chief has become hungry for more than just food, so he’s asked that a war maid accompany the party while they deliver the food.
  14. The Lost Bandit – A bandit has fled the Bandit camp and has holed up in a cave nearby. He’ll return to his camp once he feels safe again.
  15. The Sleepless Knight – A knight has pledged to stay awake for 100 days, in order to be granted a blessing by a local patron saint. Unfortunately, he isn’t doing a very good job of staying awake. He’s been spotted sleepwalking around town, scaring the townsfolk. The players must escort him back to his bed, every night, and wake him up when he is sleepwalking.  
  16. The Water Monster – A young boy has been lost, while sailing on his family’s boat. The local law enforcement, including the King’s representative is searching for the boy all night. The players could get involved with the search, or be asked to escort the representative and his bodyguards back to the palace. During the escort, a water monster attacks the boat and destroys it, killing the representative and everyone else.
  17. The Ghost Town – A nearby town, which was abandoned several years ago, has become a popular destination for adventurers. Now that it’s become so popular, it’s also become a hot spot for criminals. A group of thieves has been robbing people in town and leaving them there to die. PC’s are asked to go to town and bring a message to the local law enforcement, but they will be ambushed by thieves and left for dead.
  18. The Binge Eater – A desperate man has offered to hire the PC’s for protection as he visits the local merchant. He has been vomiting non-stop and fears for his life. He is afraid this has something to do with the local merchant, and doesn’t trust any of the local guards. Unfortunately, he doesn’t know the names of any of the people he has been eating with, so PC’s will have a hard time narrowing down suspects.
  19. The Haunting – An old man has asked PC’s to investigate a house that he used to own. The problem is no one in town knows who owns the house now. The old man suspects his house is haunted, but he is too afraid to go back to find out.
  20. The Kidnapping – A young boy has been kidnapped and is being held ransom at the thieves camp. A group of thugs has already tried to rescue the boy, but were killed in the process.
  21. The King’s Son – The King’s son and his advisor have come to visit, for an audience with the local magistrate. Unfortunately, the magistrate is away on business and unable to attend. The players are asked to escort the king’s advisor around town, during his visit. Unfortunately, the King’s son and his advisor were both killed by a group of thugs looking for a ransom. To make matters worse, one of the thugs was the magistrate’s son.
  22. The Genie – A Genie has been released from a lamp and is now wandering around town, looking for a new master. He has the power to grant one wish, but will disappear if he does not find a new master in seven days. The genie has asked the local wizard to help him find a new master. The wizard has been taking advantage of the genie’s powers and asked the players to escort them both through town, so they can find the perfect candidate.
  23. The Wedding – The local lord has married a young princess from a neighboring kingdom. Unfortunately, he is deathly ill and may not survive the wedding night. The players have been hired to watch over the lord, until he passes away.
  24. The Strange Brew – A local alchemist has asked PC’s to help him with a local festival. He has asked them to brew his famous beer, for the festival.
  25. The Rogue Mage – A local mage has been practicing dark magic and has been caught performing an experiment on one of his neighbors. The mage has been exiled from town and is now trying to get revenge on the town by summoning forth an army of undead from an ancient tomb.
  26. The Outcast – A man has been exiled from his home town. He has been seen wandering the streets with his family. The players have been asked to escort the man and his family to the town line, where they will no longer be welcome in this town.
  27. The Strange Beast – A strange looking beast has been spotted near the town. Sightings of this beast have become more and more frequent over the last few weeks. The town has hired the players to capture the beast, and find out what it is.
  1. The Dead Bird – A local Druid has been receiving dead birds in his mailbox. He has asked the players to investigate.
  2. The Council of Wizards – A group of Wizards have decided to meet in this town and discuss matters of importance to their kind. The players have been hired to watch over the wizards and make sure nothing happens, during their gathering.
  3. The Baron – A visiting Baron has come to town for a wedding and is currently staying at the lord’s castle, with his family. The lord has asked the players to ensure that nothing happens to the Baron and his family, while they are staying in this town.
  4. The Stolen Statue – A local statue, worth a lot of money, has been stolen from the local museum. The museum curator has asked the players to find out who stole it and bring it back.
  5. The Troublemaking Rascal – A local priest’s daughter is causing trouble in town, by flirting and teasing the young men in the town. The priest has asked the PCs to take her home, so that she may be disciplined by her father for her actions.
  6. The Missing Child – A child has been missing for several weeks now. His parents have asked the players to find out what happened to their son. They believe he may have wandered off into the forest and died, or that someone abducted him.
  7. The Mysterious Merchant – A merchant from a foreign land has come to town with a small entourage of guards. He has brought a large amount of wealth with him, on this trip. He has asked the PC’s to escort him, so that no harm comes to him or his guards, while they are in town.
  8. The Pirate Ship – A pirate ship has been spotted on a nearby shoreline. It’s Captain has sent word to the town that he wishes to meet with the local lord. The lord has asked the players to make sure nothing happens to the Pirate Captain, while he is in town.
  9. The Hermit – A hermit has been seen roaming the nearby hills, in the last few months. He is not a threat to anyone, and has asked the locals to leave him alone. A child has gone missing, and the child’s parents believe the hermit has taken their child. They have asked the players to force the hermit to give up the child, if he has indeed kidnapped him.
  10. The House on the Hill – A strange house has been built near the outskirts of town. No one knows who built it, or why. The house does not look like it belongs in this time period and place. The local magistrate has asked the players to investigate.
  11. The Desperate Merchants – Merchants from a nearby town have come to this town for refuge, because their town was recently attacked by bandits. They were able to get away with most of their wealth, but not all of it. The merchants have asked their lord for aid and protection, while they are in this town.
  12. The Foreign Merchant – A merchant from a far away land has come to town with a small entourage of guards. He has brought a large amount of wealth with him, on this trip. He has asked the players to escort him, so that no harm comes to him or his guards, while they are in this town.
  13. The Strange Fire – A strange fire seems to be burning on a nearby hilltop. All attempts to put it out, have failed. The local lord has asked the PCs to investigate, find out what it is, and put out the fire.
  14. The Abducted Princess – A princess from a neighboring kingdom has been abducted by pirates and is being held for ransom. She is scheduled to be sold at an upcoming slave market. The PCs must save her from the slave market before she is sold off.
  15. The Fire at Sea – A ship wreck has been spotted near shore by a local fisherman. He believes it was caused by foul play and that there are many dead bodies floating in the water near the wreck. He has asked the PCs to investigate and find out who sunk that ship and why.
  16. The Strange Caravan – A large group of people and animals seem to be traveling through the forest. No one knows where they are going, or where they are coming from. The local lord has asked the players to find out who they are, and why they have come to this area.
  17. The Missing Supplies – A nearby town has sent out a caravan to this town, to deliver supplies. The caravan has never arrived, and no one knows what happened to them.
  18. The Ice Golem – The local lord has hired a group of Dwarves to build some training equipment for his soldiers at the local castle. While the Dwarves were hard at work, an Ice Golem appeared and began attacking the castle. Castle guards and the Dwarves fought the Ice Golem off, but it escaped into the nearby woods. The lord has asked the players to track down and defeat this Ice Golem, so that it cannot attack his castle again.
  19. The Flood – The river has overflowed its banks during a recent storm and flooded most of the nearby area. The local town became trapped, because the river cut them off from the nearby highway. The local townspeople were stranded for two days because of the flood before being rescued.
  20. The Missing Noble – A noble from a nearby castle has disappeared without a trace. His family is worried about his safety and want him back home. They have asked for an investigation into the matter and for the noble to be found and returned home safely.
  21. The Strange Tracks – Tracks from unknown animals have been seen in the area. No one in town knows what creature left these tracks behind or where they came from. The local lord has asked the players to investigate these strange tracks, find out what animal left them behind and where they came from.
  22. The Hungry Lion – A lion has been spotted roaming around in the forest. This is unusual, because lions are very rare in this part of the land. The local lord has asked the players to investigate this lion and find out where it came from.
  23. The Muffled Noises – Recently, strange muffled noises have been heard coming from a nearby hillside. No one has figured out what is causing these noises, or what is making them, yet. The local lord has asked the players to investigate these noises and discover what it is that is making them.
  24. The Mysterious Cuts – A local farmer has recently been found to have cuts on his arms and legs, despite the fact that he is the only one living on the farm. He has no idea how he received these cuts and there is no evidence that anyone else has been on his farm. The local lord has asked the players to investigate these mysterious cuts and find out who or what is responsible for them.
  25. The Small Tribe – A small tribe of Kobolds has taken up residence in a nearby cave. The local lord has asked the players to go into this cave and find out why the Kobolds have settled there. He does not want them causing any trouble for his people or nearby town.
  26. The Strange Builders – Several strange looking creatures have been seen building something in the nearby forest. The locals have never seen these strange creatures before, yet they claim to be building something. The local lord has asked the players to investigate these strange builders and find out what they are building and what they are.
  27. The Mysterious Old Man – An old man has appeared in town and seems to know a lot about the townsfolk. He knows where they live, what they do for a living, how many children they have and how old each one is, etc. The local lord has asked the players to investigate this mysterious old man and find out how he knows so much about everyone in town.
  28. The Cursed Wagon – A group of merchants is selling some new products at a local town market. One of these products is a wagon that can apparently be folded up and carried around by one person. Most people in town have wanted one of these wagons for a long time, but no one can afford one. Most people are now saving up their money to buy one of these wagons.
  29. The Missing Daughter – A merchant from a nearby town has recently discovered that his daughter has been missing for three days. She was last seen walking down a path that travels through the nearby forest. Unfortunately, there are no other clues as to where she might have gone or what happened to her.
  30. The Cursed House – An old abandoned house at the edge of town is known around town as the “Cursed House”. Most people avoid this house, because they do not want to go inside and become cursed themselves. The local lord has asked the players to investigate this house and find out what it is that makes it so cursed.
The Missing King
  1. The Silver Bird – A Silver Bird has been seen flying around in the sky over town. As this is very unusual, the local lord has asked the players to investigate this Silver Bird and find out what it is and why it has come to town.
  2. The Black Unicorn – A Black Unicorn has been seen wandering through the woods at the edge of town. As this is very unusual, the local lord has asked the players to investigate this Black Unicorn and find out what it is and why it has come to town.
  3. The Forgotten Hunters – A group of hunters has gone missing after going into the nearby forest to hunt some game. Their families have sent a search party into the forest to try and locate them, but they have had no success yet. The local lord has asked the players to investigate these hunters and find out what happened to them.
  4. The Haunted House – An old house just outside town is known around town as the “Haunted House”. It is said that this house is haunted by ghosts and other strange creatures. People who have dared to go inside the house say that they have heard strange noises coming from inside. The local lord has asked the players to investigate this house and find out if there really is a ghost living in it.
  5. The Missing King – A new king has recently disappeared from his home within a nearby castle. Guards have been posted at all of the castle entrances, because it is feared that he was kidnapped by another kingdom. If this is true, war could break out very soon. The king’s advisor has asked for help from the players to try and locate the missing king.
  6. The Strange Sculptures – Local farmers have been finding strange stone sculptures in their fields lately. They do not know what these stone sculptures are or who might have brought them there. They have asked for help in investigating them, because they are afraid that something bad might happen if they are not removed.
  7. The Ghostly Prisoner – A ghostly prisoner has been seen inside of a nearby prison tower. No guards are present during the night and the ghostly prisoner has been seen roaming around in the prison during that time. No one knows how or why this ghostly prisoner got there or who might have put him there. The local lord has asked you to investigate this ghostly prisoner and find out who put him there and why.
  8. The Flame Gargoyle – A Flame Gargoyle has been seen flying around in the sky over a nearby town. As this is unusual, the local lord has asked the players to investigate this Flame Gargoyle and find out what it is and why it has come to town.
  9. The Missing Passengers – Recently, a merchant’s carriage was attacked by bandits. The bandits stole all of the merchant’s supplies and money, but they did not harm the merchant or his servants. They did, however, kidnap two of the merchant’s female servants. The merchant is worried that they might be able to identify him, so he has asked the players to investigate these two female servants and find out where they went after being kidnapped.
  10. The Cursed Mine – The mine just outside town has recently been cursed. Many of the townspeople have began to get seriously ill after going into the mine. The local lord has asked the players to investigate this mine and find out who or what is responsible for cursing it.
  11. The Strange Stonework – Several strange stone structures have been seen in the nearby forest. No one in town knows where they came from or who might have built them there. The locals have asked for help in investigating these strange stone structures and finding out who built them and why.
  12. The Mystical Magician – A very powerful magician has recently taken up residence in a nearby village. Most people in town are afraid of this man, because of his great power. They do not know what he is capable of doing with his powers or if he might be dangerous to them. The local lord has asked the players to investigate this man and figure out what he is doing in town.
  13. The Rumored Treasure – Local children have been spreading rumors about a treasure that has been hidden in a nearby forest. As no one else has seen this treasure yet, many people are skeptical about its existence. However, the children claim that they have seen the treasure with their own eyes, so they know it must be there. The local lord has asked you to investigate these rumors of a treasure and find out if there really is one there to be found.
  14. The Missing Boy – A young boy has recently gone missing from a nearby village. His parents are very concerned, because he is their only son. They want him back at home as soon as possible, and are willing to pay for the players services to help them find their son.
  15. The Abandoned Farm – A nearby farm has been abandoned recently. The doors to the farmhouse were locked from the inside, as if someone had locked themselves in there. No one in town knows who lives in this farm, or why they have abandoned it. The local lord has asked you to investigate the abandoned farm and figure out what happened to the people who lived there.
  16. The Cursed Sword – A strange sword is said to be cursed. Many years ago, this sword was used by a powerful necromancer. He was defeated by a group of brave adventurers, but before he was slain he placed a curse on the sword. If anyone ever touches this sword they will instantly die! The lord of the nearby town has asked you to retrieve this sword and destroy it, because he does not want this curse to spread throughout his land.
  17. The Evil Druid – A powerful Druid has recently moved into a nearby forest. He has been seen performing strange ceremonies that have greatly disturbed the forest wildlife. The local lord has asked for your assistance in locating this druid and finding out why he has moved into his lands. Is he a threat to the safety of the locals?
  18. The Ancient Ruins – Some half-destroyed ancient ruins have recently been uncovered by a group of farmers while they were plowing their fields. These ruins have been covered by moss and dirt and have been undisturbed for many years. No one in town knows who constructed these ruins, how long they have been there, or why they were built. The local lord has asked for help to investigate these ancient ruins and find out why they were built and what purpose they once had.
  19. The Mysterious Murder – A man has recently been found dead in a local tavern. There is no blood anywhere around his body and all of his wounds are covered by scratches and bite marks. It looks like this man has been attacked by some wild animal, but no animal in this area has ever done that to anyone before. No one knows what has killed this man or why he was in this tavern at all. The local lord has asked you to investigate this murder and find out what happened to this man and who is responsible for his death.
  20. The Invisible Thief – Several shops in town have recently been robbed, but no one knows who is doing it. No witnesses have come forward, and there are no clues to follow. The local lord has asked you to investigate these robberies and find out who is doing them.
  21. The Mysterious Shipwreck – A shipwreck has recently been found not far from town. On closer inspection of the wreckage, there were no bodies or any traces of anyone having been on board. A closer inspection of the wreckage reveals that it was struck by a giant lightning bolt, which could have killed any crew members on the ship. No one knows how this shipwreck came to be here or how it was hit by a lightning bolt. The local lord has asked you to investigate this shipwreck and find out who might have been on board and what happened to them.
  22. The Cursed Village – An evil curse has recently been laid on a nearby village. All of the inhabitants have been forced to leave their homes and have taken refuge in another city. No one knows who laid this curse on the village or where it came from. The local lord has asked for your assistance in finding out who laid this curse on the village and how he can remove it so the town can be returned to normal.
  23. The Mysterious Magician – A strange magician has recently been seen in town. He wears blue robes and has an odd glowing symbol emblazoned on his chest. Many people in town are afraid of him, because of his great power. They do not know what he is capable of doing with his powers or if he might be dangerous to them. The local lord has asked you to investigate this magician and figure out what he is doing in town.
  24. The Cursed Cemetary – At night many strange sounds can be heard coming from a nearby cemetary. People in town claim that the ghosts of dead people can be seen roaming around this cemetary at night. A closer examination reveals that many of the gravestones in this cemetary are new and are covered with strange carvings. The local lord has asked for your assistance in investigating this cemetary and finding out why these new gravestones have been placed there and why the dead have begun haunting it at night.
  25. The Mystical Sword – A strange sword is said to be cursed. Many years ago, this sword was used by a powerful necromancer. He was defeated by a group of brave adventurers, but before he was slain he cast a spell upon his sword that caused it to become cursed. Now whenever anyone attempts to wield the sword, he must make a saving throw vs. death magic or gain 1d4 temporary negative levels. The local lord has asked for your assistance in identifying the sword and returning it to the place where the necromancer was slain so his curse can be lifted.
  26. The Need For A Hero – A nearby lord is in dire need of some heros. You have heard from several townspeople that he has been taking his men out on raids along the borderlands. This lord has amassed a large army and he plans on using this army to conquer a nearby village. He has promised his soldiers rich rewards if they are victorious. The local lord has asked for your assistance in stopping this warlord before he is able to invade the nearby village (This could be used to introduce an entire campaign. If the PC’s fail, then this warlord could be used as their main enemy throughout a large arc of adventures.)
  27. The Ghost Ship – People in the town have recently been reporting seeing a strange ghost ship at sea. The ship is sailing along the coast and no one knows where it might be heading or why. The local lord has asked for your assistance in investigating this ship and finding out where it might be going and what its intentions might be.
  28. The Curse Of Kingship – There is a well known tale about a curse that is said to befall the family line of any king who fails to follow the will of his people or opposes them in anyway. This curse causes great misfortune to fall upon the king, including bad luck, illness, and eventual death. Several kings throughout history have fallen victim to this curse. This curse is said to lay dormant for centuries before it manifests itself upon a new descendant of kingship. The new king must make a saving throw vs. death magic or gain 1d6 temporary negative levels as soon as he becomes king. These negative levels remain until he is removed from his post as king. The local lord has asked for your assistance in investigating this curse and learning how it can be lifted so that it never falls upon another king again.
  29. The Cursed Grounds – There are certain sections of land in this area that have been cursed by an evil druid named Malorus. This druid hates all people and will do anything in his power to make their lives miserable. The local lord has asked for your assistance in investigating these cursed grounds and finding a way to lift this curse.
  30. The Extortionist – A local lord is extorting money from his people. He collects taxes from his people at an unfair rate and uses his wealth to live a lavish lifestyle. The local lord has asked for your assistance in investigating this extortionist and discovering how he is able to continue to stay in power.
  31. The Druid’s Kettle – This area contains a portal that leads to a plane of eternal chaos. The druids of this area have come together to form a circle of druids. These druids work with the local lord to keep watch over the portal and keep it closed. However, in the last few months, this portal has opened several times and creatures have come through to attack the lands of this area. The local lord has asked for your assistance in finding out what is going on and closing this portal permanently.
  32. The Evil Wizard- An evil wizard has recently moved into town and is putting a curse on everyone who lives there. He has gained control over the lord of the town and is using him as a puppet to control the entire town. The local lord has asked for your assistance in freeing the town from this evil wizard’s grasp.
  33. The Ghost Of The Castle – A castle outside of town is said to be haunted by an evil ghost. The ghost has appeared and spoken to several townspeople, telling them about an ancient treasure that is hidden within the castle. Several recent disappearances have occured in this castle, as well as a few deaths, and people are beginning to talk about this castle being haunted by an evil spirit. Someone is bound to investigate soon, not to investigate the treasure, but rather, to investigate the possible haunting of this castle. The local lord has asked for your assistance in investigating this haunting so that he can quickly stop any rumors from spreading about this castle being haunted.
  34. The Haunted House – A house outside of town is said to be haunted by an evil spirit. Several recent deaths have occured in this house, but no one knows what happened to cause them. Rumors are flying around town about some evil ghost in that house and that it might be dangerous to investigate it. The local lord has asked for your assistance in investigating this haunted house so that he can find out what is going on and stop any more deaths from occuring.
  35. The Mystical Gate – A strange gate was recently found hidden within the local woods. This gate leads to a plane of perpetual summer. The local lord has asked for your assistance in investigating this mystical gate and finding a way to permanently close it.
  36. The Drought – A long time ago, the land around this area used to be rich in soil and vegetation. However, the druids of this area have gone mad and have taken control over the land. They have been using their druidic powers to change the local environment and make it more desert-like. The local lord has asked for your assistance in investigating these druids and finding a way to stop their madness so that the land may begin to return to its old self again.
  37. The Magic Well – At night, strange sounds can be heard coming from a nearby well. People in the town don’t know what is causing these sounds and fear that a monster may lurk within the well. Several people have gone to investigate the well, but none have come back up yet. The local lord has asked for your assistance in investigating this magic well and finding out what it is that is lurking in the depths of its dark waters.
  38. The Plague – Several townspeople have been taken ill. They are suffering from strange sores all over their bodies, their skin is turning a pale shade of grey, and they are becoming sickly and puny. Many of these people are dying from this illness, but no one knows what it is or how it could have spread so quickly through the town. The local lord has asked for your assistance in investigating this plague and finding a way to stop its ravaging effects.
  39. The Giant Elk – People in the town have been seeing a giant elk wandering around at night. No one knows why this giant elk has moved into this area or where it came from. The local lord has asked for your assistance in investigating this giant elk so that he can find out where it came from and why it has chosen this area to live in.
  40. The Dragonslayer – In a nearby cave a powerful dragon has been terrorizing the area. Several nearby villages have already been destroyed by this great beast, and the local lord fears that his village will be next. The surrounding area is filled with caves, ruins, and tunnels that are said to have been inhabited by powerful dragons and other foul creatures in ages past. The local lord has asked for your assistance in investigating these ruins and caves so that you may find the dragon’s lair and slay it.
  41. The Goblins – Several thieves broke into a local shop last night. They managed to knock out the owner and his family, tie them up, and steal many of their valuables before disappearing into the night. The local lord has asked for your assistance in investigating these goblins and bringing them to justice.
  42. The Vampires – Several people from the town have disappeared in the last couple of days. Numerous rumors are circulating that they have been seen wandering around outside of town at night, acting strangely as if they were under a spell. Several village guards have gone out to find these missing people, but none have returned. The local lord has asked for your assistance in investigating these vampires and finding out where they are hiding.
  43. The Hostage – A group of bandits has kidnapped a noble woman from her castle and is holding her hostage under a nearby keep. The group has threatened that they will kill the noble woman if the lord continues to send out raiding parties against them. The lord has asked you to assist him in rescuing the noble woman and putting an end to this threat.
  44. The Monster in the Well – A group of villagers discovered a large hole in the ground that leads to a series of tunnels that go deep below the ground. They decided to explore the tunnels and found a large chamber deep within the ground. There they discovered a horrible monster that has been living in the tunnels for many years. During their time down there, they discovered that many of the stone walls in the room had strange markings on them. These markings look almost like magical runes. The monster has been guarding these markings and will attack anyone that comes near it. The villagers killed the beast, but not before it managed to tear the arm off one of the villagers. Using the magic runes, they were able to piece the arm back together, but the person was infected with a disease during the battle. Now that the monster is dead, the villagers have set up camp in this chamber and have asked you to assist them in recovering anything they can find while they are here.

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