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Using a database in Overcast
Posted on July 29, 2021September 7, 2022
by admin
Review

Using a database in Overcast

In the third (and last) part of this series we are taking a look at using the JDBC API to access a database via SFS2X Extensions. While this approach takes a bit more coding compared to the DBManager API (which we have explored in part 2) it also provides more sophisticated features such as working […]

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How to Increase Rewarded Video Ad Revenue: The Monetization Hygiene Checklist

The Churn-Free Monetization Playbook: Running Ads Without Driving Players Away

The Churn-Free Monetization Playbook: Running Ads Without Driving Players Away

The Lightweight Playbook to Indie Game Monetization: Rewarded Video

816 – The Physical Media Armageddon & Europe’s Switch Battery Shakeup

816 – The Physical Media Armageddon & Europe’s Switch Battery Shakeup

Getting Your Game Release Right – A Checklist
Posted on July 27, 2021October 15, 2021
by admin
All Review

Getting Your Game Release Right – A Checklist

Making a game is one thing. An impressive, creative and wonderful thing. But a game really comes to life when it is released to players....

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How to Increase Rewarded Video Ad Revenue: The Monetization Hygiene Checklist

The Churn-Free Monetization Playbook: Running Ads Without Driving Players Away

The Churn-Free Monetization Playbook: Running Ads Without Driving Players Away

The Lightweight Playbook to Indie Game Monetization: Rewarded Video

816 – The Physical Media Armageddon & Europe’s Switch Battery Shakeup

816 – The Physical Media Armageddon & Europe’s Switch Battery Shakeup

How to Encourage More Snacking and Less Feasting
Posted on July 22, 2021October 15, 2021
by admin
All News

How to Encourage More Snacking and Less Feasting

In early 2021 some clever bods* at a university wrote a research paper about how individual game mechanics affect player attrition (i.e. how many players...

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Share of the Week: Sun

Share of the Week: Sun

NVIDIA Vera Rubin Maximizes Intelligence per Dollar for Post-Training Workloads – a Key Metric for Agentic AI

NVIDIA Vera Rubin Maximizes Intelligence per Dollar for Post-Training Workloads – a Key Metric for Agentic AI

Castlevania: Belmont’s Curse hands-on report

Castlevania: Belmont’s Curse hands-on report

Everything you need to know about MARVEL Tōkon: Fighting Souls Open Beta

Everything you need to know about MARVEL Tōkon: Fighting Souls Open Beta

Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before
Posted on July 7, 2021September 7, 2022
by admin
Devices

Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before

Nvidia is the backbone of the Artificial Intelligence revolution.               Nvidia is the only firm providing vertically integrated artificial intelligence solutions for the datacenter, edge, robotics,...

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Q&A: How Capcom Brought Path Tracing to RE ENGINE Across PRAGMATA and Resident Evil Requiem

Q&A: How Capcom Brought Path Tracing to RE ENGINE Across PRAGMATA and Resident Evil Requiem

Scaling Agentic AI Factories Through Extreme Co-Design with NVIDIA BlueField

Scaling Agentic AI Factories Through Extreme Co-Design with NVIDIA BlueField

Integrating Context-Aware Video AI Agents Into Enterprise Workflows

Integrating Context-Aware Video AI Agents Into Enterprise Workflows

Build a Multi-Camera 3D Tracking Application with NVIDIA DeepStream 9.1 Skills

Build a Multi-Camera 3D Tracking Application with NVIDIA DeepStream 9.1 Skills

Relationships Between HEXAD Types
Posted on June 30, 2021January 17, 2022
by admin
All Devices

Relationships Between HEXAD Types

It’s been a while since I wrote about the HEXAD user types, but the world does not stand still and I keep seeing them turning up in academic papers – which is amazing, so…

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Q&A: How Capcom Brought Path Tracing to RE ENGINE Across PRAGMATA and Resident Evil Requiem

Q&A: How Capcom Brought Path Tracing to RE ENGINE Across PRAGMATA and Resident Evil Requiem

Scaling Agentic AI Factories Through Extreme Co-Design with NVIDIA BlueField

Scaling Agentic AI Factories Through Extreme Co-Design with NVIDIA BlueField

Integrating Context-Aware Video AI Agents Into Enterprise Workflows

Integrating Context-Aware Video AI Agents Into Enterprise Workflows

Build a Multi-Camera 3D Tracking Application with NVIDIA DeepStream 9.1 Skills

Build a Multi-Camera 3D Tracking Application with NVIDIA DeepStream 9.1 Skills

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