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The Metrics Behind Hyper-Casual Games (Industry Report)
Posted on August 11, 2021October 15, 2021
by admin
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The Metrics Behind Hyper-Casual Games (Industry Report)

We’ve been getting our research on, and looking into the metrics behind successful hyper-casual games. You can read our full findings here. But just in...

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The Churn-Free Monetization Playbook: Running Ads Without Driving Players Away

The Churn-Free Monetization Playbook: Running Ads Without Driving Players Away

The Lightweight Playbook to Indie Game Monetization: Rewarded Video

816 – The Physical Media Armageddon & Europe’s Switch Battery Shakeup

816 – The Physical Media Armageddon & Europe’s Switch Battery Shakeup

Game Portals vs. Your Own Website: Which Makes More Money?

Understanding Player Motivations – And How to Harness Their Power
Posted on August 4, 2021October 15, 2021
by admin
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Understanding Player Motivations – And How to Harness Their Power

We all play games for different reasons. Indeed, as individuals our motivations to play games shift continuously. Whether we’re playing to pursue the respite of...

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Nemotron Labs: How Open Models Give Enterprises and Nations AI They Can Trust, Control and Customize

Nemotron Labs: How Open Models Give Enterprises and Nations AI They Can Trust, Control and Customize

PlayStation Store’s Summer Sale arrives on July 15

Why Performance per Watt Is the Ultimate Metric for AI Infrastructure Efficiency

Why Performance per Watt Is the Ultimate Metric for AI Infrastructure Efficiency

19 unmissable PS5 games still releasing in 2026

19 unmissable PS5 games still releasing in 2026

Using a database in Overcast
Posted on July 29, 2021September 7, 2022
by admin
Review

Using a database in Overcast

In the third (and last) part of this series we are taking a look at using the JDBC API to access a database via SFS2X Extensions. While this approach takes a bit more coding compared to the DBManager API (which we have explored in part 2) it also provides more sophisticated features such as working […]

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The Churn-Free Monetization Playbook: Running Ads Without Driving Players Away

The Churn-Free Monetization Playbook: Running Ads Without Driving Players Away

The Lightweight Playbook to Indie Game Monetization: Rewarded Video

816 – The Physical Media Armageddon & Europe’s Switch Battery Shakeup

816 – The Physical Media Armageddon & Europe’s Switch Battery Shakeup

Game Portals vs. Your Own Website: Which Makes More Money?

Getting Your Game Release Right – A Checklist
Posted on July 27, 2021October 15, 2021
by admin
All Review

Getting Your Game Release Right – A Checklist

Making a game is one thing. An impressive, creative and wonderful thing. But a game really comes to life when it is released to players....

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The Churn-Free Monetization Playbook: Running Ads Without Driving Players Away

The Churn-Free Monetization Playbook: Running Ads Without Driving Players Away

The Lightweight Playbook to Indie Game Monetization: Rewarded Video

816 – The Physical Media Armageddon & Europe’s Switch Battery Shakeup

816 – The Physical Media Armageddon & Europe’s Switch Battery Shakeup

Game Portals vs. Your Own Website: Which Makes More Money?

How to Encourage More Snacking and Less Feasting
Posted on July 22, 2021October 15, 2021
by admin
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How to Encourage More Snacking and Less Feasting

In early 2021 some clever bods* at a university wrote a research paper about how individual game mechanics affect player attrition (i.e. how many players...

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Nemotron Labs: How Open Models Give Enterprises and Nations AI They Can Trust, Control and Customize

Nemotron Labs: How Open Models Give Enterprises and Nations AI They Can Trust, Control and Customize

PlayStation Store’s Summer Sale arrives on July 15

Why Performance per Watt Is the Ultimate Metric for AI Infrastructure Efficiency

Why Performance per Watt Is the Ultimate Metric for AI Infrastructure Efficiency

19 unmissable PS5 games still releasing in 2026

19 unmissable PS5 games still releasing in 2026

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Theme: Narrative Lite By ThemeDevStudios. Powered by WordPress.