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Using a database in Overcast
Posted on July 29, 2021September 7, 2022
by admin
Review

Using a database in Overcast

In the third (and last) part of this series we are taking a look at using the JDBC API to access a database via SFS2X Extensions. While this approach takes a bit more coding compared to the DBManager API (which we have explored in part 2) it also provides more sophisticated features such as working […]

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Fresher look, even more powerful platform!

Fresher look, even more powerful platform!

798 – Switch 2 Breaks Records, YouTube Confirms Native App, and Goodbye Comcept

798 – Switch 2 Breaks Records, YouTube Confirms Native App, and Goodbye Comcept

797 – Virtual Boy Returns, Dispatch Censored, and GameCube Leaks

797 – Virtual Boy Returns, Dispatch Censored, and GameCube Leaks

796 – Devon Pritchard Speaks, Bowser to Hasbro, and Switch 2 Sales Roll On

796 – Devon Pritchard Speaks, Bowser to Hasbro, and Switch 2 Sales Roll On

Getting Your Game Release Right – A Checklist
Posted on July 27, 2021October 15, 2021
by admin
All Review

Getting Your Game Release Right – A Checklist

Making a game is one thing. An impressive, creative and wonderful thing. But a game really comes to life when it is released to players....

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Fresher look, even more powerful platform!

Fresher look, even more powerful platform!

798 – Switch 2 Breaks Records, YouTube Confirms Native App, and Goodbye Comcept

798 – Switch 2 Breaks Records, YouTube Confirms Native App, and Goodbye Comcept

797 – Virtual Boy Returns, Dispatch Censored, and GameCube Leaks

797 – Virtual Boy Returns, Dispatch Censored, and GameCube Leaks

796 – Devon Pritchard Speaks, Bowser to Hasbro, and Switch 2 Sales Roll On

796 – Devon Pritchard Speaks, Bowser to Hasbro, and Switch 2 Sales Roll On

How to Encourage More Snacking and Less Feasting
Posted on July 22, 2021October 15, 2021
by admin
All News

How to Encourage More Snacking and Less Feasting

In early 2021 some clever bods* at a university wrote a research paper about how individual game mechanics affect player attrition (i.e. how many players...

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Official PlayStation Podcast Episode 535: Returning Residents

Official PlayStation Podcast Episode 535: Returning Residents

Share of the Week: Framing

Share of the Week: Framing

Where Winds Meet launches new Hexi expansion on March 5

Where Winds Meet launches new Hexi expansion on March 5

Upgraded PSSR upscaler is coming to PS5 Pro 

Upgraded PSSR upscaler is coming to PS5 Pro 

Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before
Posted on July 7, 2021September 7, 2022
by admin
Devices

Nvidia’s 2021 Bubble, Eerily Similar To Other Bubbles That Came Before

Nvidia is the backbone of the Artificial Intelligence revolution.               Nvidia is the only firm providing vertically integrated artificial intelligence solutions for the datacenter, edge, robotics,...

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Maximizing GPU Utilization with NVIDIA Run:ai and NVIDIA NIM

Maximizing GPU Utilization with NVIDIA Run:ai and NVIDIA NIM

Develop Native Multimodal Agents with Qwen3.5 VLM Using NVIDIA GPU-Accelerated Endpoints

Develop Native Multimodal Agents with Qwen3.5 VLM Using NVIDIA GPU-Accelerated Endpoints

Greyhawkery Comics: Cultists #29

Greyhawkery Comics: Cultists #29

Greyhawkery Comics: Under #29

Greyhawkery Comics: Under #29

Relationships Between HEXAD Types
Posted on June 30, 2021January 17, 2022
by admin
All Devices

Relationships Between HEXAD Types

It’s been a while since I wrote about the HEXAD user types, but the world does not stand still and I keep seeing them turning up in academic papers – which is amazing, so…

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Maximizing GPU Utilization with NVIDIA Run:ai and NVIDIA NIM

Maximizing GPU Utilization with NVIDIA Run:ai and NVIDIA NIM

Develop Native Multimodal Agents with Qwen3.5 VLM Using NVIDIA GPU-Accelerated Endpoints

Develop Native Multimodal Agents with Qwen3.5 VLM Using NVIDIA GPU-Accelerated Endpoints

Greyhawkery Comics: Cultists #29

Greyhawkery Comics: Cultists #29

Greyhawkery Comics: Under #29

Greyhawkery Comics: Under #29

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