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Unity & Cocos Game Engines
Posted on December 7, 2021July 6, 2022
by admin
Devices Games

Unity & Cocos Game Engines

Interested in designing games? It can be incredibly rewarding (and lucrative), but it is also…

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‘Every year they got f***ing chocolates that we didn’t’: Valve gives a box of sweets to Steam’s biggest breadwinners every year, and Peak’s devs finally got one after years of jealously watching their Slay the Spire office mates enjoy GabeN confections

‘Every year they got f***ing chocolates that we didn’t’: Valve gives a box of sweets to Steam’s biggest breadwinners every year, and Peak’s devs finally got one after years of jealously watching their Slay the Spire office mates enjoy GabeN confections

Deadlock dev teases the community over its favorite hero that was briefly tested and removed: ‘We made delicious stock out of his bones and meats’

Deadlock dev teases the community over its favorite hero that was briefly tested and removed: ‘We made delicious stock out of his bones and meats’

Larian’s head writer has a simple answer for how AI-generated text helps development: ‘It doesn’t,’ thanks to its best output being ‘a 3/10 at best’ worse than his worst drafts

Larian’s head writer has a simple answer for how AI-generated text helps development: ‘It doesn’t,’ thanks to its best output being ‘a 3/10 at best’ worse than his worst drafts

‘I can finally do the thing I wanted to do in every previous game’: Divinity’s head of design teases a new mechanic without saying what it is

‘I can finally do the thing I wanted to do in every previous game’: Divinity’s head of design teases a new mechanic without saying what it is

The Cocos Game Engine & Monetization
Posted on November 8, 2021July 6, 2022
by admin
Devices

The Cocos Game Engine & Monetization

Created in 2008, Cocos2D is a widely used game engine for creating iOS and Android…

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Reimagining LLM Memory: Using Context as Training Data Unlocks Models That Learn at Test-Time

Reimagining LLM Memory: Using Context as Training Data Unlocks Models That Learn at Test-Time

Build an AI Catalog System That Delivers Localized, Interactive Product Experiences

Build an AI Catalog System That Delivers Localized, Interactive Product Experiences

Multi-Agent Warehouse AI Command Layer Enables Operational Excellence and Supply Chain Intelligence

Multi-Agent Warehouse AI Command Layer Enables Operational Excellence and Supply Chain Intelligence

Building Generalist Humanoid Capabilities with NVIDIA Isaac GR00T N1.6 Using a Sim-to-Real Workflow 

Building Generalist Humanoid Capabilities with NVIDIA Isaac GR00T N1.6 Using a Sim-to-Real Workflow 

Optimize Your Games In Unity – The Ultimate Guide
Posted on November 5, 2021July 6, 2022
by admin
Review

Optimize Your Games In Unity – The Ultimate Guide

When developing your game, one of the hardest things to do is optimization, no matter if you are creating a mobile, desktop or a console...

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SFS2X price update, starting Feb 2nd, 2026

793 – 3DS Price Surge, BOTW in VR & the Ubisoft Hack Payout

793 – 3DS Price Surge, BOTW in VR & the Ubisoft Hack Payout

792 – Prime 4 Amiibo Controversy, Mario Kart DLC Rumors & Analogue 3D Deep Dive

792 – Prime 4 Amiibo Controversy, Mario Kart DLC Rumors & Analogue 3D Deep Dive

SFS2X Patch 2.20.5 is available!

The Unity Game Engine & Monetization
Posted on October 28, 2021September 7, 2022
by admin
News

The Unity Game Engine & Monetization

Whether you’re thinking about becoming a game designer or you already have experience and are considering your game engine options, Unity should be on your...

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Official PlayStation Podcast Episode 531: Dispatching The New Year

Official PlayStation Podcast Episode 531: Dispatching The New Year

Share of the Year 2025

Share of the Year 2025

NVIDIA Unveils Multi-Agent Intelligent Warehouse and Catalog Enrichment AI Blueprints to Power the Retail Pipeline

NVIDIA Unveils Multi-Agent Intelligent Warehouse and Catalog Enrichment AI Blueprints to Power the Retail Pipeline

AI Copilot Keeps Berkeley’s X-Ray Particle Accelerator on Track

AI Copilot Keeps Berkeley’s X-Ray Particle Accelerator on Track

Load Balancing SmartFoxServer 2X with HAProxy
Posted on October 20, 2021July 6, 2022
by admin
Devices

Load Balancing SmartFoxServer 2X with HAProxy

In this article we are going to explore several ways to use the open source HAProxy load balancer in conjunction with SFS2X, to increase the scalability and availability of a multiplayer project. We are going to show different configurations for TCP and Websocket connections and several ways to setup the system for common use cases. […]

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Reimagining LLM Memory: Using Context as Training Data Unlocks Models That Learn at Test-Time

Reimagining LLM Memory: Using Context as Training Data Unlocks Models That Learn at Test-Time

Build an AI Catalog System That Delivers Localized, Interactive Product Experiences

Build an AI Catalog System That Delivers Localized, Interactive Product Experiences

Multi-Agent Warehouse AI Command Layer Enables Operational Excellence and Supply Chain Intelligence

Multi-Agent Warehouse AI Command Layer Enables Operational Excellence and Supply Chain Intelligence

Building Generalist Humanoid Capabilities with NVIDIA Isaac GR00T N1.6 Using a Sim-to-Real Workflow 

Building Generalist Humanoid Capabilities with NVIDIA Isaac GR00T N1.6 Using a Sim-to-Real Workflow 

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TOP

  • ‘Every year they got f***ing chocolates that we didn’t’: Valve gives a box of sweets to Steam’s biggest breadwinners every year, and Peak’s devs finally got one after years of jealously watching their Slay the Spire office mates enjoy GabeN confections
  • Deadlock dev teases the community over its favorite hero that was briefly tested and removed: ‘We made delicious stock out of his bones and meats’
  • Larian’s head writer has a simple answer for how AI-generated text helps development: ‘It doesn’t,’ thanks to its best output being ‘a 3/10 at best’ worse than his worst drafts
  • ‘I can finally do the thing I wanted to do in every previous game’: Divinity’s head of design teases a new mechanic without saying what it is
  • If you’ve got a spare 200 hours, the massively ambitious sci-fi grand strategy from the creators of X-COM: The Long War just launched out of early access

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