We’ve been getting our research on, and looking into the metrics behind successful hyper-casual games. You can read our full findings here. But just in...
Understanding Player Motivations – And How to Harness Their Power
We all play games for different reasons. Indeed, as individuals our motivations to play games shift continuously. Whether we’re playing to pursue the respite of...
Using a database in Overcast
In the third (and last) part of this series we are taking a look at using the JDBC API to access a database via SFS2X Extensions. While this approach takes a bit more coding compared to the DBManager API (which we have explored in part 2) it also provides more sophisticated features such as working […]
Getting Your Game Release Right – A Checklist
Making a game is one thing. An impressive, creative and wonderful thing. But a game really comes to life when it is released to players....
How to Encourage More Snacking and Less Feasting
In early 2021 some clever bods* at a university wrote a research paper about how individual game mechanics affect player attrition (i.e. how many players...