For the young (and otherwise) developers passionate about an idea of a particular game. Here is a question game developers often find themselves concerned with:...
SFS2X memory settings and garbage collection (part 2)
In our previous chapter we have talked about the JVM memory configuration: when to use the defaults and when it might be necessary to fine tune the settings. We also touched on potential side effects of manual tuning and how it can sometimes backfire, for example, forcing the Garbage Collector (GC) to work harder. In […]
Product Update: Ad Revenue From Aequus Now in GameAnalytics
Our collection of Ad Revenue providers is growing. A couple weeks back, we were shouting about Applovin MAX being added into the mix of things....
The Metrics Behind Hyper-Casual Games (Industry Report)
We’ve been getting our research on, and looking into the metrics behind successful hyper-casual games. You can read our full findings here. But just in...
Using a database in Overcast
In the third (and last) part of this series we are taking a look at using the JDBC API to access a database via SFS2X Extensions. While this approach takes a bit more coding compared to the DBManager API (which we have explored in part 2) it also provides more sophisticated features such as working […]