NVIDIA Holoscan for Media is a software-defined platform for building and deploying applications for live media. Recent updates introduce a user-friendly... NVIDIA Holoscan for Media...
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Calculating Video Quality Using NVIDIA GPUs and VMAF-CUDA
Video quality metrics are used to evaluate the fidelity of video content. They provide a consistent quantitative measurement to assess the performance of the... Video...
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Work Graphs in Direct3D 12: A Case Study of Deferred Shading
When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. Direct3D 12 (D3D12) introduces... When it comes to...
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Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12
GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases... GPU-driven...
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Unlock Seamless Material Interchange for Virtual Worlds with OpenUSD, MaterialX, and OpenPBR
Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in... Today, NVIDIA,...
