Video quality metrics are used to evaluate the fidelity of video content. They provide a consistent quantitative measurement to assess the performance of the... Video...
Work Graphs in Direct3D 12: A Case Study of Deferred Shading
When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. Direct3D 12 (D3D12) introduces... When it comes to...
Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12
GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases... GPU-driven...
Unlock Seamless Material Interchange for Virtual Worlds with OpenUSD, MaterialX, and OpenPBR
Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in... Today, NVIDIA,...
cuTENSOR 2.0: Applications and Performance
While part 1 focused on the usage of the new NVIDIA cuTENSOR 2.0 CUDA math library, this post introduces a variety of usage modes beyond...