A new farm sim has launched today and, as is tradition, cozy game enjoyers gather round to ask each other: Is Moonlight Peaks worth it? I’m about 40 days (nights, actually) into my playthrough, so it’ll be just a bit longer before I can deliver our scored review, but I want to give some early impressions to help all my fellow farm simmers figure out if this month’s flavor is one to take a bite out of.
In my early preview of Moonlight Peaks, I called it Real Housewives of Stardew, which remains true. It’s got all the usual farm sim bits (crops, foraging, farm animals, friendship, crafting, mining, fishing, etc.) but the four families of supernaturals in town are feuding something fierce. There’s quite a lot of all-caps dialogue around here.
(Image credit: Little Chicken)
In the first few weeks, all that goofy toxic behavior is entertaining, but as I’ve continued playing, Moonlight Peaks feels like it can’t pick a tone. It plays Orlock the vampire patriarch as a comedic relief alcoholic, which feels a bit out of touch in 2026, but then in other moments attempts to treat that tense family situation as a genuine struggle for his daughter Mina.
Meanwhile the annoyingly persistent charmer Noel seems to be going for a “there’s more to me beneath this front” character arc by… just saying that out loud and then immediately going back to being shallow. Even in a genre that intentionally leans on character archetypes, these townies have felt a little one-note so far.
Not for nothing, but making the requisite ‘white-haired hot guy’ laughably childish while leaving the broody bartender Samael un-datable (or so it seems, based on his sole four friendship hearts) seems like a real misread on the farm simming audience. I’m happy to date one of the many ladies of the town, but the bachelor options probably aren’t what most people are hoping for.
(Image credit: Little Chicken)
Moonlight Peaks is full of slightly odd decisions like that. I can store seemingly infinite resources in my house, but the storage menu requires so many button presses that it becomes more of a chore than organizing my chests in any other crafting game. It tracks gifts I’ve given to villagers, but just in a list of “recently given” that seems far less useful than a discrete list of things they like or love. It’s very quest-driven, rather than being open-ended like Stardew Valley, but I’m often left without enough to do in a day because my next goal is too far off from being completed.
For all that, Moonlight Peaks is really easy to pick up and dive into. The Animal Crossing-like chibi character designs are cute, the supernatural town concept is charming, and quest directions are clear even if the pacing is a little slow. Its flower arranging and pottery minigames, and the pattern-based spellcasting are all fun touches too.
(Image credit: Little Chicken)
I’m glossing over the ‘how it plays’ bit of things, because for so many farm simming fans that never seems to be a dealbreaker. Most of us are in it for the cast of characters and their stories, while the gameplay specifics are either a little speed bump or boost on that journey as long as they include all the usual activities, which Moonlight Peaks does. I did finally find out how to go on dates in Moonlight Peaks, though, and the fact that they involve minigame activities is a little treat.
I’m not having a bad time in Moonlight Peaks, but it’s hard not to look at its $35 price tag and rather average writing without thinking of Fields of Mistria’s 1.0 launch coming up next month after two years of consistently excellent character writing in early access and no hike in sight for its $14 price. Farm sim fans have a lot of options these days and I’m not convinced yet that Moonlight Peaks earns its keep.
Best cozy games: Laid back games
Best games like Stardew Valley: More farm simming
Best laptop games: Low-spec life
Best Steam Deck games: Handheld must-haves
Best indie games: Independent excellence
