Every Daedric Artifact quest and location in Oblivion Remastered

Daedric Artifacts are some of the most powerful items in The Elder Scrolls IV: Oblivion Remastered, and you can get quite a few of them within the first hours of the game.

Most Daedric Artifacts are tied to special Daedric quests found at shrines across Cyrodiil, but others can be obtained from different sources like the Thieves Guild or DLC quests included with Oblivion Remastered. These are all the Daedric Artifacts in Oblivion Remastered, including their level requirements, quest locations, and unique abilities.

Oblivion Remastered Daedric Artifact quests and locations

(Image credit: Bethesda, annotated by PC Gamer)

There are 18 Daedric Artifacts in Oblivion Remastered. The table below lists each Artifact, the Daedric shrine associated with them, and how to unlock them for yourself. Note that Umbra and Masque of Clavicus Vile are alternate rewards for the same quest with the same starting location and are both marked “14”.

Artifact

Daedric Prince

How to Get

Effects

Azura’s Star (1)

Azura

Complete Azura’s quest after reaching level 2.

Requires an offering of Glow Dust.

Reusable Grand Soul Gem

Wabbajack (2)

Sheogorath

Complete Sheogorath’s quest after reaching level 2.

Requires an offering of Lettuce, Yarn, and a Lesser Soul Gem.

Transforms targets into a random creature for 10 seconds

Ring of Namira (3)

Namira

Complete Namira’s quest after reaching level 5.

Requires less than 20 Personality.

Reflects 12% physical damage and 10% spell damage

Skull of Corruption (4)

Vaermina

Complete Vaermina’s quest after reaching level 5.

Requires a Black Soul Gem offering.

Creates a Corrupted Clone of targeted enemies

Sanguine Rose (5)

Sanguine

Complete Sanguine’s quest after reaching level 8.

Requires an offering of Cyrodiilic Brandy.

Summons a random Daedra to attack enemies

Volendrung (6)

Malacath

Complete Malacath’s quest after reaching level 10.

Requires an offering of Troll Fat.

Paralyzes and drains health from enemies

Ring of Khajiti (7)

Meridia

Complete Meridia’s quest after reaching level 10.

Requires an offering of Ectoplasm, Bonemeal, or Mort Flesh.

Grants 35% Chameleon and 10 points of Fortify Speed

Skeleton Key (8)

Nocturnal

Complete Nocturnal’s quest after reaching level 10.

Can be used as an unbreakable lockpick, also Grants 40 points of Fortify Security

Spell Breaker (9)

Peryite

Complete Peryite’s quest after reaching level 10.

Reflects 30% spell damage

Ebony Blade (10)

Mephala

Complete Mephala’s quest after reaching level 15.

Requires an offering of Nightshade.

Silences and absorbs health from enemies

Savior’s Hide (11)

Hircine

Complete Hircine’s quest after reaching level 17.

Requires an offering of a Bear Pelt or Wolf Pelt.

Resists 25% of magic damage

Mace of Molag Bal (12)

Molag Bal

Complete Molag Bal’s quest after reaching level 17.

Requires a Lion Pelt offering.

Absorbs Strength and Magicka from enemies

Goldbrand (13)

Boethia

Complete Boethia’s quest after reaching level 20.

Requires an offering of a Daedra Heart.

Deals bonus fire damage.

Umbra (14)

Clavicus Vile

Complete Clavicus Vile’s quest after reaching level 20. Keep the sword at the end of the quest

Choosing this reward prevents you from obtaining the Masque of Clavicus Vile.

Enchanted with Soul Trap to fill Soul Gems

Masque of Clavicus Vile (14)

Clavicus Vile

Complete Clavicus Vile’s quest after reaching level 20. Return the sword at the end of the quest.

Choosing this reward prevents you from obtaining Umbra.

Grants 20 points of Fortify Personality

Oghma Infinium (15)

Hermaeus Mora

Complete Hermaeus Mora’s quest after completing every other Daedric quest.

Grants 10 points to two Attributes and 10 points to three skills

Gray Cowl of Nocturnal (16)

Finish the Thieves Guild questline.

Grants Detect Life with a range of 120 feet, 200 points of Feather, and 25 points of Fortify Sneak.

Also lets you commit crimes masked as the Gray Fox. All bounties and infamy gains are tied to the Gray Fox mask and are removed when the mask is unequipped.

Mehrunes Razor (17)

Complete the Unearthing Mehrunes Razor DLC quest.

Disintegrates armor on hit and has a slight chance to instantly kill enemies

Why Collect Daedric Artifacts?

(Image credit: Bethesda)

Daedric Artifacts are among the strongest items in Oblivion, and you’ll have a hard time finding better equipment anywhere else in Cyrodiil.

Umbra and Goldbrand have some of the highest damage outputs in the entire game, and the armor you can get from certain Daedric Princes will easily outclass whatever you can buy in the Imperial City. Plus, they’re a whole lot cheaper. It’s hard to beat free!

Some Daedric Artifacts also give you huge benefits that you can’t get anywhere else in Oblivion. The Skeleton Key is the most famous of the bunch since quite a few people struggle with Oblivion’s lockpicking minigame, and an unbreakable lockpick makes life way easier. There’s also Azura’s Star, which gives you a never ending supply of souls to power your enchanted gear.

You’ll need to complete at least one Daedric quest at some point during your Oblivion playthrough because the main quest requires you to sacrifice a Daedric Artifact. It’s a good idea to stock up on these so you don’t have to give up your favorite when the time comes.

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