A burnt-out Final Fantasy 14 playerbase is noticeably more chipper after its latest reveal, even if we’ve seen nothing come of it yet

I knew something had to give, but I never realized just how fatigued I was with Final Fantasy 14’s current state until I walked out of the Anaheim Convention Center last month after Fan Fest. Years of rigid adherence to aging systems and its predictable patch structure were finally catching up to me. My favorite game was stagnating, and I was burned out.

I felt it, my friends felt it, and the community certainly felt it. But I’m pretty easy to please when it comes to Final Fantasy 14, so I’m not that surprised I left Fan Fest reinvigorated and ready to make the MMO part of my daily routine again. I am, however, quite surprised to have so much company when I log in now. Company that’s in good spirits, at that. The event seems like it really charmed the playerbase, and I’m feeling better about the path to a new expansion.

In the month since Evercold’s reveal, the change in community sentiment is palpable. Everyone has an added pep in their step. The empty player houses in my neighborhood are suddenly occupied, I see tons of sprouts in mismatched gear discovering new zones for the first time, and it doesn’t take my roulettes three to four business days to pop. I’m not sure what I was expecting when I left Anaheim, but it certainly wasn’t this.

Time with my Free Company has really made it clear there’s a change in attitudes, too. My Eorzean besties are all back to in-game grinds and staying chatty—no more hopping on just to quietly do a few chores before logging out. They’re playing the MMO like it’s an MMO, socializing with other players in ways I haven’t seen since Dawntrail’s launch.

It’s exciting to see, but I keep asking myself why it’s sticking now. What was it about the Evercold keynote and subsequent patch that rekindled some of that FF14 magic? I know there’s the normal uptick in players after a big announcement or even just a regular patch, but this time around it feels a little healthier than the usual flash-in-the-pan.

Director and producer Naoki Yoshida at this year’s Fan Fest. (Image credit: Square Enix)

Nothing promised in Evercold has meaningfully changed the game yet, but when Final Fantasy 14 director and producer Naoki Yoshida took to the stage for this year’s first Fan Festival, it felt like we were clearing the air after a falling out. It’s what my aggressively southern roots would call a “come-to-Jesus” talk—it’s the type of chat you have when you know you really need to level with someone before things get worse. They don’t always feel great when you’re in the thick of it, but you at least walk away with realigned expectations and a new direction.

That’s how I felt leaving this year’s Fan Fest. I showed up with my list of frustrations, and Creative Studio 3 brought an actual plan to address them. We both went into the event knowing there was a problem, and (hopefully) left on the same page.

Yoshida’s North American Fan Festival presentation is typically limited to a short trailer reveal, a handful of new zone screenshots, and vague promises. Our event is the kickoff, and that’s (usually) fine. But the playerbase has undoubtedly grown more restless over the last couple of years, and I reckon FF14’s big boss showing up with nothing on the real meat of the expansion wouldn’t cut it this time.

So I can really appreciate that Yoshida (and later, Mr. Prime) rolled into that convention hall ready to really speak to what must be one of Evercold’s biggest changes, Evolved Mode. It’s a major overhaul to the combat system that seems more significant than any of its previous evolutions, and not the type of announcement I was expecting at the North American event.

A slide from the much longer Evolved Mode presentation. (Image credit: Square Enix)

Evolved Mode feels like the result of a little soul searching at Creative Studio 3—real evidence that our grievances have been heard and understood. They’ve killed the two-minute meta, decided everyone gets a limit break, and even doubled down on more combo actions. We haven’t seen it out in the wild, so it’s hard to say if it’ll fix anything, but I’m too excited by the idea of Final Fantasy 14 braving significant change to care about all the ways it could go horribly wrong.

I would rather see the game fail at new experiments instead of slowly suffocating in the stagnation of current combat metas or dead open worlds

And, had I not been surrounded by thousands of other people, I would’ve done cartwheels around the room when they revealed plans to implement a regional Party Finder system before Evercold. I know I cheered louder than that for anything else because I got the “you’re being too much right now” jab from a friend, but the North American Party Finder situation is miserable if you like ranked PvP, raiding, and just being on your home server.

I can’t say I’m completely sold on what I saw. Much like my colleague and fellow FF14 sicko, Mollie, I’m worried Evercold won’t keep all of its promises, but what I really need to see is the MMO at least trying to make good on them.

That’s really all there is to it. I would rather see the game fail at new experiments instead of slowly suffocating in the stagnation of current combat metas or dead open worlds, and that’s where a lot of us seem to be at. I don’t know if Evolved Mode, regional Party Finder, or anything else announced at Fan Fest will be the thing to reinvigorate Final Fantasy 14, but I know its current paint-by-numbers approach isn’t it, either.

I went home feeling a little lighter, primed to be more receptive to the 7.5 patch that launched just days after Fan Fest. It wasn’t particularly special now that I look back on it, and I was mostly excited by its quality of life changes, but the little things are easier to appreciate as some of that goodwill returns to Eorzea.

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