(Image credit: Future)
Last week I was: marveling at how OP Undertaker is in Elden Ring Nightreign’s Forsaken Hollows DLC.
This week I’ve been: rounding off my stash value to $2 million so I can enjoy the rest of the season.
As someone who was skeptical of the value of the Expedition in Arc Raiders at first, I’m more surprised than anyone that I actually kind of like Embark’s approach to the rewards now it’s revealed what we’re getting. You earn a special bragging rights skin for completing the base Expedition, along with 12 slots of permanent extra stash space, but also temporary boosts to XP, repairs, and Scrappy materials next season. In a sense, you trade all of this for the things you lose, such as blueprints, quest progress, and workbench upgrades. We also get up to five skill points above the level cap for every new Raider we start, at the cost of $1 million per point in coins and stash value when the Expedition leaves.
Now, yes, that is an astonishing amount of money, but I think it achieves the balance of what a Prestige mechanic is supposed to be about. Completing the Expedition is an optional grind for more invested players, but getting all five of those skill points is a grind within a grind, only for the most hardcore among us, i.e. 200-hour players who already had millions stashed away, making it an achievable goal for them within the timeframe, with the Expedition departing on December 22.
That’s the point of a Prestige mechanic, especially a multi-layered one like this—only the top percentile are going to get those five skill points, and if we all got them, what’s even the point in the first place? I’m pretty sure Embark didn’t pull $5 million out of thin air, considering it must know the average and median value of all of our stashes, so it ultimately represents the percentage of people it thinks are in that top strata and that it wants to get those skill points to maintain a healthy game.
Sticker shock
The reaction to the $5 million stash value announcement has been more negative than positive. Here are some critical quotes from Reddit and the official Arc Raiders Discord server over the weekend:
“It’s just bad design, it’s promoting people to use free kits and go for as much as they can as quickly as they can.” – ryyry on Reddit“This system is just asking me to play like a rat and run cheap loadouts every single run” – Diiego09 on Reddit“Getting 5m is so hard MAN” – anas on Discord”The 5m requirement is at its core just a blatent move to get us to play their game mindlessly wasting our time rather than to positively engage their game for the sake of fun. It’s just maddening to me.” – Cheekie on Discord”Honestly, I will probably leave bad review myself but change it glowing positive the moment they fix the 5 million thing. Overnight it went from my favorite game to a source of stress.” – Grouch on Discord”Casual players getting hosed here. Allocating resources from their stash and grinding only to find out they will not possibly be able to maximize the reward. The 5M in coin should have been disclosed ahead of time for casual players to know what the commitment would be. Mutiny about to hit Embark unless you refund the value of the stash given back to these casual players that don’t choose to do the Expedition.” – th3wasp on Discord”Insanely crazy that it’s five million to get all five skill points, to put that in perspective you would need approximately 186 legendary weapons to reach 5m in stash… That’s just absolutely absurd please at least make it 2.5m thank you embark” – L0new0lf on Discord”Can we pushback as a community for these wipe requirements??? 5 million for 5 almost useless skill points and a measly 12 extra stash, plus waiting till last minute to inform us how it works?! (Will continue to copy and paste this until something changes lol)” – Hashhoops on Discord
While there were some dissenting voices mixed in among these complaints, I think these (over)reactions miss the point. After 90 hours with Arc Raiders, I’m almost at $2 million (i.e. two bonus skill points), and that’s where I’m going to stop, because ultimately I don’t think three skill points, in a skill system people have been saying since launch is mostly a source of tiny incremental gains, is going to change anything. Especially when you consider that these people will have to reach level 75 before those extra points above the level cap even come into play.
Will someone having three extra skill points (or even five for that matter) give me any less chance of downing them with a Stitcher if brought to PvP? Not really, no. As Embark notes in the rewards post “Progression wipes are a notoriously difficult thing to balance in online multiplayer games,” but I think it’s done a decent job on the whole, even if it made a big mistake in waiting so long to reveal the rewards.
Most players can do the Expedition and get that bragging skin (the best reward) plus the stash space. The bonus skill points provide a gradated advantage hardcore players of all levels can chase, but not one that you could ultimately call worthwhile relative to its cost for most people. It’s not an advantage that’s going to break the game (unless they significantly rework the skill system) or that you even need to have. It also isn’t something everyone can achieve, which would make this Prestige system pointless.
(Image credit: Embark Studios)
It’s fine for you to either not do the Expedition, or if you’re doing the Expedition, to just get as many skill points as your current stash value allows. One of the major complaints around the skill point rewards are that it’s going to incentivise a loot-hoarding approach where people don’t actually use their gear, and while this is sadly 100% true and Embark’s onus for not revealing rewards sooner, it’s also a side effect of everyone suddenly thinking they need to earn $5 million in two weeks versus accepting Expeditions for what they’re supposed to be.
It’s not an advantage that’s going to break the game (unless they significantly rework the skill system) or that you even need to have.
That’s not to say that I think Embark has handled Expeditions all that well until now. Introducing the mechanic at level 20 as if it’s a feature of the game we’re all supposed to undertake was a mistake, especially without providing adequate info about rewards. I’m sure a lot of people now find themselves in a sunk-cost fallacy trying to get it done, when actually they’d have a lot more fun if they just played the game normally and kept all their stuff for next season. I also think Embark should have known that players would feel obligated to try and fulfil this nuts loot grind (as if it’s an event) versus just accepting where they are on its scale.
Either way, my advice? If you’re doing the Expedition and want an additional bonus, round off your stash to the nearest million and then just have fun playing the game for the rest of the season, or even take a break till the next one. Same to those who haven’t done the Expedition, but are now feeling unnecessary pressure, as if they’re suddenly going to get power crept.
We’ve got a new event most likely coming this week with Cold Snap and honestly, I’m just going to enjoy it rather than transform myself into a loot-farm gremlin who’d sell their grandma for an extra skill point that was never worth it in the first place.
Arc Raiders Field Depots: Where to find ’em
Arc Raiders Field Crates: How to use ’em
Arc Raiders Greasing Her Palms: Cartographer
Arc Raiders A Reveal in Ruins: Buried City pharmacies
Arc Raiders The Root of the Matter: Room with a view
Arc Raiders Armored Transports: Loot patrol cars
Arc Raiders best skills: Survive the surface
Arc Raiders Expeditions: Retire your Raider
