How to Get Started with Neural Shading for Your Game or Application

For the past 25 years, real-time rendering has been driven by continuous hardware improvements. The goal has always been to create the highest fidelity image…

For the past 25 years, real-time rendering has been driven by continuous hardware improvements. The goal has always been to create the highest fidelity image possible within 16 milliseconds. This has fueled significant innovation in graphics hardware, pipelines, and renderers. But the slowing pace of Moore’s Law mandates the invention of new computational architectures to keep pace with the…

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