Take-Two Interactive has reportedly laid off 70 employees at Kerbal Space Program 2 developer Intercept Games, as part of workforce cuts announced earlier this month aimed at reducing the publisher’s total workforce by 5%.
Word of the cuts came by way of a Worker Adjustment and Retraining Notification (via Game Developer) of layoffs at Take-Two Interactive Software in Seattle. Intercept Games isn’t mentioned by name in the WARN post, but Seattle is where Intercept—founded in 2020 as part of Take-Two’s Private Division label to take over development of Kerbal 2—is located.
The WARN notice describes the action as a “closure,” leading to speculation that Intercept Games isn’t just being cut, but eliminated entirely. Multiple job openings at Intercept that were listed on Take-Two’s career page in January (via the Wayback Machine) have also been removed, although the Intercept website appears to still be trying to link to them. The closure is slated to take effect on June 28.
That in turn has led to questions about the future of Kerbal Space Program 2, which after multiple delays—it was originally supposed to be out in early 2020—limped into early access on Steam in February 2023.
The initial response was not great: Bugs and performance issues were major problems, but so was the fact that it launched without features included in the original Kerbal Space Program, which went into early access more than a decade earlier and hit full release in 2015. That resulted in a “mixed” user rating on Steam, and a significantly lower concurrent player count than the much older original.
Take-Two declined to comment on the reported layoffs or the fate of Intercept as a whole: Instead it merely repeated, pretty much verbatim, its April 16 SEC filing about “rationalizing its pipeline“—a very C-suite way of saying that it’s killing projects and putting people out of work—although it did add that “the [Private Division] label continues to make updates to Kerbal Space Program 2.” That’s not very informative but it is an interesting choice of words. Given that Intercept is (or was) the developer, I would expect it would be credited with making updates to the game, not Private Division.
Whatever happens to Intercept and Kerbal 2, the layoffs are the latest in a long line of deep cuts that have wracked the industry since the beginning of 2023. Just yesterday, Deliver Us Mars studio KeokeN Interactive laid off its entire workforce, and earlier this month Palia developer Singularity 6 and Company of Heroes studio Relic Entertainment also made significant cuts to staff.
I’ve reached out to Private Division for more information on the layoffs and the future of Kerbal Space Program 2 and will update if I receive a reply.