With the games we used to make [at Telltale], we were so conditioned to gameplay being a thing you had to do to check a...
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Even among the crowd of gorgeous illustrated games, At Fate’s End is stunning enough to stand out
I've been writing about games for long enough that my threshold for a single piece of artwork grabbing me by the shoulders and screams "PLAY...
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Greyhawkery Comics: Cultists #31
Welcome again to a new installment of the Cultists of Tharizdun as they make their way into the famous Steading of the Hill Giant Chief. One...
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Greyhawkery Comics: Under #31
Welcome again adventurers! Last time on my short story, Under, the minions of Sallara the drow were beaten by the heroic allies of Vaelindra the...
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How the Clair Obscur: Expedition 33 dev process powered creative design freedom
I’m Tom Guillermin, co-founder and CTO of Sandfall Interactive, and I’m excited to share some insight into how our team created the community and critically...
