It's like seeing an old friend: the clanking in the vents over your head, the way the ribbed tail passes over objects with a thunk-ka-thunk-ka-thunk-ka-thunk,...
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Guild Wars 3’s approach to combat and movement is like nothing I’ve ever seen in an MMO before: ‘One of our big goals when we make a new game in the Guild Wars franchise is to set out and try new things’
There are few things as exciting as the prospect of a new MMO. And when that new MMO is from ArenaNet, the studio that's been...
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PUBG’s new spin-off game is ‘faster, meaner, and more aggressive’ with sword hands and ‘a little bit of light cannibalism’
PUBG remains one of Steam's most-played games, which makes it all the more surprising that PUBG Studios and publisher Krafton haven't made more attempts to...
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NVIDIA to Acquire Hugging Face
I’m excited to announce that NVIDIA has agreed to acquire Hugging Face for $12,930,300,000. Together, we will scale Hugging Face’s platform, strengthen its infrastructure and...
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Onimusha: Way of the Sword has a hard mode, but it isn’t unlocked from the start
Some players came away from Onimusha's demo worried that the game would be too easy, a concern I've addressed in-depth based on my own time...
