What is that quasi-critical darling and pillar of K-content Crimson Desert even about, anyway? The answer becomes less clear by the day, as now it's...
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The games industry’s ‘fear of risk is currently the largest risk it faces’ according to Nuclear Throne’s producer
With videogame budgets ballooning and competition ever intensifying there's a huge amount riding on whether a modern videogame succeeds or fails. As such, publishers are...
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Dragon Age’s former producer had envisioned a ‘Champions Edition’ equivalent to Mass Effect’s Legendary Edition, but he doesn’t think it will happen anymore: ‘There are basically no companies that could help you’
Things haven't looked great for Dragon Age since its latest entry, Dragon Age: The Veilguard was released to a mixed critical and muted commercial response...
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We haven’t needed motion blur in games for a long time, so I wish it would stop being the default
James Bentley, hardware writer (Image credit: Future) This week I've been: recovering from testing Halo: Campaign Evolved and playing far too much The Binding of...
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I was excited for this Quake port of Half-Life until I discovered the creator’s wild AI conspiracy theories
Students of first-person shooter history will likely know that the technology Half-Life runs on—GoldSrc—is a heavily modified version of the Quake engine. It's one of...
