There was a long period of time where the phrase 'ray tracing' was almost inescapable and slapped onto all the prettiest-looking games. However, as the...
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Nutmeg is a brilliant concept that at its best is almost football Balatro, but boy is this a game of two halves
Nutmeg is one of those games that, if you're in the target demographic, sells itself on the title screen. Pure Roy of the Rovers and...
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The Outer Worlds deliberately doesn’t do racial or gender discrimination in order to zero in on class, but ‘that made the tone of the game feel off,’ says director Tim Cain
In a new video from The Outer Worlds director and Fallout co-creator Tim Cain, he talks us through tone in videogames. Tone is a tough...
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I can now say I’ve been killed by a nonogram thanks to this roguelike that turns Picross into a dungeon crawler
Nonograms are like Sudoku's chiller cousin: They offer all the satisfaction of doing grid-based number puzzles, but without as much of a risk of encountering...
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Behind the curtain of mouse development: from hand-carving to mechanical flinging, here’s how Logitech makes and tests its gaming mice
Last week I was at Logitech's headquarters in Lausanne, Switzerland, ostensibly to take a look at the G Pro X2 Superstrike but also to get...
