I don't know when the first argument about a videogame was had, but something tells me it was before the first videogame was finished. Still,...
More like this
‘Every year they got f***ing chocolates that we didn’t’: Valve gives a box of sweets to Steam’s biggest breadwinners every year, and Peak’s devs finally got one after years of jealously watching their Slay the Spire office mates enjoy GabeN confections
What's the best part of making $800,000 in videogame sales on Steam in a single year? You might think it'd be the money, but not...
More like this
Deadlock dev teases the community over its favorite hero that was briefly tested and removed: ‘We made delicious stock out of his bones and meats’
You might remember Slork. He featured in a PC Gamer article with the headline "Slork," and the strapline, "Slork." Everyone had a good time slorkin'...
More like this
Larian’s head writer has a simple answer for how AI-generated text helps development: ‘It doesn’t,’ thanks to its best output being ‘a 3/10 at best’ worse than his worst drafts
In its big Divinity AMA yesterday, Larian clarified its use of generative AI tools in development: No AI art or concept art, but the studio...
More like this
‘I can finally do the thing I wanted to do in every previous game’: Divinity’s head of design teases a new mechanic without saying what it is
While the gory trailer certainly turned heads, we still don't know much about Larian's upcoming Divinity game. Even the teases seem shrouded in mystery—design head...
