At some point, fan retoolings of classic games are just whole new games in their own right. In 1996, Quake released with 32 levels and...
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Fallout designer Tim Cain reckons his subsequent 3 projects were buggy games ‘or, as people called them, flawed masterpieces’ because ‘we had a lot of feature ideas, we did not edit ourselves at all, and we were a small team’
After heading up development on Fallout 1, project lead Tim Cain split from Interplay to found a new studio, Troika, alongside fellow Fallout devs Jason...
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Arc Raiders dev says it uses ‘aggression-based matchmaking’ to pair bloodthirsty, PvP-minded players with each other
Arc Raiders has gotten plenty of praise for being a touch more chill than other extraction shooters, and that's by design—right on down to the...
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‘Fine, I’ll do it myself’: Cybertsu had never seen a King of All Cosmos cosplay, so decided to pull off one of the most elaborate headpiece designs, and it’s the best I’ve ever seen
I've loved Katamari ever since I was a kid. The bright colours and quirky yet hilarious characters stuck with me from a young age. The...
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‘Yeah, that didn’t suck. That was good’: Fallout: New Vegas lead writer says the Survivalist’s journal in Honest Hearts is ‘one of my favorite bits of content that I’ve written in a game’
One of the most beloved NPCs in Fallout's history is a pile of bones in the sand. The story of the Survivalist, Randall Clark, is...
