The Relic: First Guardian, a new dark action-RPG, comes to PS5 on May 26

Inhyuk Park here from Project Cloud Games and it gives me great pleasure to share more details on our team’s unique approach to The Relic: First Guardian.

But first of all, I have some very exciting news. Alongside publisher Perp Games, we are excited to announce that The Relic First Guardian will launch on the PS5 on May 26, 2026. 

The Relic: First Guardian is a journey that follows forgotten voices in a mysterious world. Every trace you encounter is the final record of someone who once lived here. In this world, you are not a legendary hero; you are the one who restores memory and a keeper of stories.

A world that flows like a folktale

From the beginning, we wanted this game to feel like an old folktale told by a grandfather to a child; gentle, lingering, and quietly profound.

Stories that settle deep inside you. Tiny objects that hold enormous tragedies. Even outside of combat, you will see the gouges left on a broken wall, a half-burned letter on the floor, a small pinwheel turning quietly atop a hill and imagine the lives that once existed here.

At the heart of this world lie the stories of those who vanished.

Combat – freedom in attack, intensity in survival

We redefined our combat system to match this emotional direction.

Stamina is never consumed when attacking.

In The Relic, attack is freedom. To preserve the player’s creativity, rhythm, and style, stamina has been removed from all offensive actions.

Stamina exists only for survival.

Defense, dodging, and the brief moments where life and death split apart are the only times stamina decreases.

Skills consume no resources and operate entirely on cooldowns.

This ensures a seamless combat flow where players can freely express the style they want.

Five weapon styles – battles shaped by emotion

At the start of the game, players choose from five distinct weapon types. Each weapon is designed around a different emotional theme and creates a completely unique combat rhythm.

Beyond that, each weapon style includes twelve exclusive skill trees, allowing players to mix and match abilities to form a class that exists nowhere else but within their own playstyle.

Equipment that exists only once in this world

The Relic departs from the traditional RPG loot structure.  Here, there are no “similar swords” or “slightly better armor variations.”

Every weapon and piece of armor in this world exists only once.

A sword may be the final blade of a knight who defended hundreds.

A shield may be the vow a family protected for generations.

A greatsword may carry the last hope of someone who never returned home.

You do not simply acquire equipment, you inherit the story it has lived through.

Grow without levels and become stronger through memory

There are no character levels in this world. Instead, players grow through memory.

At the center of this system are Relics (Runes) fragments imbued with the emotions and wishes of those who lived before.

Each Relic carries over 70 unique passive effects. They reshape skill behavior, alter combat tempo and dramatically enhance specific weapon styles.

By equipping these Relics, players build the kind of Guardian they wish to become.  Growth is not measured by numbers, but by the accumulation of the experiences you gain in this world.

Bosses – The final echoes of lost voices

More than 70 bosses appear in The Relic.

They are not simple obstacles; each is a standalone folktale.

A father who became a monster after starving.

A cursed rage left behind by a broken promise.

A soul consumed by the Void, having forgotten even its own name.

Their stories reach completion only when players confront them.

The First Guardian – An ancient promise carried by the wind

In The Relic, the player is not a hero remembered for great deeds, but someone who gently restores fading memories to life.

A child turning a pinwheel while waiting for a father who never returned, a brief letter left for someone who could no longer read it, and countless footsteps lost to the scars of war. All of these stories quietly reappear as the player moves through the world.

And the one who gathers these fragments of memory, weaving them back together, is the First Guardian.

You walk a journey that exists only once in this world. You gather memories, piece stories back together, and return forgotten voices into the wind.

And someday, someone may retell your story like a folktale whispered beneath the night sky. See you May 26.

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