Tabletop RPG Encounter Design as Story Beats, Not Just XP Budgets

Every experienced Game Master knows the specific, sinking feeling of running a technically perfect combat that falls completely flat. You followed the encounter building rules to the letter, balanced the Action Economy, and drained the appropriate amount of resources from the party. …

The post Tabletop RPG Encounter Design as Story Beats, Not Just XP Budgets appeared first on LitRPG Reads.

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