The release of NVIDIA CUDA 13.1 introduces tile-based programming for GPUs, making it one of the most fundamental additions to GPU programming since CUDA was…
The release of NVIDIA CUDA 13.1 introduces tile-based programming for GPUs, making it one of the most fundamental additions to GPU programming since CUDA was invented. Writing GPU tile kernels enables you to write your algorithm at a higher level than a single-instruction multiple-thread (SIMT) model, while the compiler and runtime handle the partitioning of work onto threads under the covers.
