It's been eight years since the strategy-RPG Battle Brothers—turn-based Mount & Blade meets XCOM, as PC Gamer's Evan Lahti once described it—made its debut on...
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‘Players don’t explore’: former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of ‘open world fatigue’
So there I am playing a game with a big, beautiful open world. It's got lovely scenery and eye-catching landmarks, it's stuffed with quests and...
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Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Fatshark has done a fair bit of fooling around with Darktide’s format offerings lately, with the recent Havoc mode expanding the game’s difficulty options and...
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Outer space inspired DayZ’s Dean Hall to become a modder and game developer, and now he’s making a Kerbal successor called Kitten Space Agency
Dean Hall sees Kerbal Space Program as one of the most inspiring games ever, and that's not just a personal opinion: It's the inspiration for...
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Persona and Metaphor: ReFantazio’s UI designer is open to accessibility options for players who find the stylish menus overstimulating: ‘That is something we understand we’ll need to work on and provide in the future’
What defines Atlus's modern RPGs more: the characters you spend dozens of hours befriending and romancing, or the menus that pack more rizz into a...