Historically, the GPU device code is compiled alongside the application with offline tools such as nvcc. In this case, the GPU device code is managed internally…

Historically, the GPU device code is compiled alongside the application with offline tools such as . In this case, the GPU device code is managed internally to the CUDA runtime. You can then launch kernels using and the CUDA runtime ensures that the invoked kernel is launched. However, in some cases, GPU device code needs to be dynamically compiled and loaded. This post shows a way to…

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