Final Fantasy 16 producer Naoki Yoshida—better known to fans as Yoshi-P—says the PC version of the game is now in the "final stages" of the...
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Astralis belatedly backs up its women’s Counter-Strike team’s request for default female skins, says it can’t understand the reaction to something ‘that does not hurt others in any way or form’
On 29 February the Astralis Counter-Strike womens' team released an open letter to developer Valve, asking for the game to include female skins as a...
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Seized by the spirit of democracy, Helldivers 2 CEO holds an impromptu workshop on how to improve the game’s host-based kick system: ‘there’s always a better solution’
Helldivers 2's systems aren't perfect—and while I've not had this problem often myself, enough players have complained about receiving unjust boots from their games that...
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Work Graphs in Direct3D 12: A Case Study of Deferred Shading
When it comes to game application performance, GPU-driven rendering enables better scalability for handling large virtual scenes. Direct3D 12 (D3D12) introduces... When it comes to...
Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12
GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases... GPU-driven...
