One of Dragon’s Dogma 2’s more divisive features is how its fast travel is quite limited, which is for the better in my mind. Here, we’re going to look at why that change works in Dragon’s Dogma 2 and how limiting fast travel would work in other games.
While Dragon’s Dogma 2 doesn’t completely limit fast travel functionality, it still deemphasizes the feature itself. This can be felt in the rarity of Ferrystones, but this is by design. The world itself, enemy variety and performance issues aside, feels alive in the many roaming enemies, NPCs, and Pawns.