As of the past year or so, every time a new game launches, I can never get as excited as I want to. My expectations have been hindered by broken launches, server issues and straight-up scams, so it’s safe to say that I awaited the launch of Suicide Squad: Kill the Justice League with trepidation.
Even just the fact that the game relies on a server gave me cause for concern, given the trainwreck that became Payday 3 in October of last year. As someone who prefers to play this style of story-driven game solo (at least for the first playthrough), I was worried I would need a full squad to make any sizable progress.